///////////////////////////////////////////////////////////////////////////////////////////////////////// // // Name: X1.h // Created: Mar 2022 // Version: v1.0 // Author(s): Philip Smart // Description: Header for the Sharp X1 to PS/2 interface logic. // Credits: // Copyright: (c) 2019-2022 Philip Smart // // History: Mar 2022 - Initial write. // v1.01 May 2022 - Initial release version. // v1.02 Jun 2022 - Updates to reflect changes realised in other modules due to addition of // bluetooth and suspend logic due to NVS issues using both cores. // v1.03 Jun 2022 - Further updates adding in keymaps for UK BT and Japan OADG109. // // Notes: See Makefile to enable/disable conditional components // ///////////////////////////////////////////////////////////////////////////////////////////////////////// // This source file is free software: you can redistribute it and#or modify // it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This source file is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef X1_H #define X1_H // Include the specification class. #include "KeyInterface.h" #include "NVS.h" #include "LED.h" #include "HID.h" #include #include // NB: Macros definitions put inside class for clarity, they are still global scope. // Encapsulate the Sharp X1 interface. class X1 : public KeyInterface { // Macros. // #define NUMELEM(a) (sizeof(a)/sizeof(a[0])) // Constants. #define X1IF_VERSION 1.03 #define X1IF_KEYMAP_FILE "X1_KeyMap.BIN" #define MAX_X1_XMIT_KEY_BUF 16 #define PS2TBL_X1_MAXROWS 349 // X1 Key control bit mask. #define X1_CTRL_TENKEY ((unsigned char) (1 << 7)) #define X1_CTRL_PRESS ((unsigned char) (1 << 6)) #define X1_CTRL_REPEAT ((unsigned char) (1 << 5)) #define X1_CTRL_GRAPH ((unsigned char) (1 << 4)) #define X1_CTRL_CAPS ((unsigned char) (1 << 3)) #define X1_CTRL_KANA ((unsigned char) (1 << 2)) #define X1_CTRL_SHIFT ((unsigned char) (1 << 1)) #define X1_CTRL_CTRL ((unsigned char) (1 << 0)) // X1 Special Key definitions. #define X1KEY_UP 0x1E // ↑ #define X1KEY_DOWN 0x1F // ↓ #define X1KEY_LEFT 0x1D // ← #define X1KEY_RIGHT 0x1C // → → #define X1KEY_INS 0x12 // INS #define X1KEY_DEL 0x08 // DEL #define X1KEY_CLR 0x0C // CLR #define X1KEY_HOME 0x0B // HOME // PS2 Flag definitions. #define PS2CTRL_NONE 0x00 // No keys active = 0 #define PS2CTRL_SHIFT 0x01 // Shfit Key active = 1 #define PS2CTRL_CTRL 0x02 // Ctrl Key active = 1 #define PS2CTRL_CAPS 0x04 // CAPS active = 1 #define PS2CTRL_KANA 0x08 // KANA active = 1 #define PS2CTRL_GRAPH 0x10 // GRAPH active = 1 #define PS2CTRL_GUI 0x20 // GUI Key active = 1 #define PS2CTRL_FUNC 0x40 // Special Function Keys active = 1 #define PS2CTRL_BREAK 0x80 // BREAK Key active = 1 #define PS2CTRL_EXACT 0x80 // EXACT Match active = 1 // The initial mapping is made inside the PS2KeyAdvanced class from Scan Code Set 2 to ASCII // for a selected keyboard. Special functions are detected and combined inside this module // before mapping with the table below to extract the X1 key code and control data. // ie. PS/2 Scan Code -> ASCII + Flags -> X1 Key Code + Ctrl Data // Keyboard mapping table column names. #define PS2TBL_PS2KEYCODE_NAME "PS/2 KeyCode" #define PS2TBL_PS2CTRL_NAME "PS/2 Control Key" #define PS2TBL_KEYBOARDMODEL_NAME "For Keyboard" #define PS2TBL_MACHINE_NAME "For Host Model" #define PS2TBL_X1MODE_NAME "X1 Mode" #define PS2TBL_X1KEYCODE_NAME "X1 KeyCode 1" #define PS2TBL_X1KEYCODE_BYTE2_NAME "X1 KeyCode 2" #define PS2TBL_X1_CTRL_NAME "X1 Control Key" // Keyboard mapping table column types. #define PS2TBL_PS2KEYCODE_TYPE "hex" #define PS2TBL_PS2CTRL_TYPE "custom_cbp_ps2ctrl" #define PS2TBL_KEYBOARDMODEL_TYPE "custom_cbp_keybmodel" #define PS2TBL_MACHINE_TYPE "custom_cbp_machine" #define PS2TBL_X1MODE_TYPE "custom_cbp_x1mode" #define PS2TBL_X1KEYCODE_TYPE "hex" #define PS2TBL_X1KEYCODE_BYTE2_TYPE "hex" #define PS2TBL_X1CTRL_TYPE "custom_cbn_x1ctrl" // Keyboard mapping table select list for PS2CTRL. #define PS2TBL_PS2CTRL_SEL_NONE "NONE" #define PS2TBL_PS2CTRL_SEL_SHIFT "SHIFT" #define PS2TBL_PS2CTRL_SEL_CTRL "CTRL" #define PS2TBL_PS2CTRL_SEL_CAPS "CAPS" #define PS2TBL_PS2CTRL_SEL_KANA "KANA" #define PS2TBL_PS2CTRL_SEL_GRAPH "GRAPH" #define PS2TBL_PS2CTRL_SEL_GUI "GUI" #define PS2TBL_PS2CTRL_SEL_FUNC "FUNC" #define PS2TBL_PS2CTRL_SEL_EXACT "EXACT" // Keyboard mapping table select list for Model of keyboard. #define KEYMAP_SEL_STANDARD "ALL" #define KEYMAP_SEL_UK_WYSE_KB3926 "UK_WYSE_KB3926" #define KEYMAP_SEL_JAPAN_OADG109 "JAPAN_OADG109" #define KEYMAP_SEL_JAPAN_SANWA_SKBL1 "JAPAN_SANWA_SKBL1" #define KEYMAP_SEL_NOT_ASSIGNED_4 "KEYBOARD_4" #define KEYMAP_SEL_NOT_ASSIGNED_5 "KEYBOARD_5" #define KEYMAP_SEL_NOT_ASSIGNED_6 "KEYBOARD_6" #define KEYMAP_SEL_UK_PERIBOARD_810 "UK_PERIBOARD_810" #define KEYMAP_SEL_UK_OMOTON_K8508 "UK_OMOTON_K8508" // Keyboard mapping table select list for keyboard mode. #define X1_SEL_MODE_A "Mode_A" #define X1_SEL_MODE_B "Mode_B" // Keyboard mapping table select list for target machine. #define X1_SEL_ALL "ALL" #define X1_SEL_ORIG "ORIGINAL" #define X1_SEL_TURBO "TURBO" #define X1_SEL_TURBOZ "TURBOZ" // Keyboard mapping table select list for X1 Control codes. #define X1_CTRL_SEL_TENKEY "TENKEY" #define X1_CTRL_SEL_PRESS "PRESS" #define X1_CTRL_SEL_REPEAT "REPEAT" #define X1_CTRL_SEL_GRAPH "GRAPH" #define X1_CTRL_SEL_CAPS "CAPS" #define X1_CTRL_SEL_KANA "KANA" #define X1_CTRL_SEL_SHIFT "SHIFT" #define X1_CTRL_SEL_CTRL "CTRL" // The Sharp X1 Series was released over a number of years and each iteration added changes/updates. In order to cater for differences, it is possible to assign a key mapping // to a specific machine type(s) or all of the series by adding the flags below into the mapping table. #define X1_ALL 0xFF #define X1_ORIG 0x01 #define X1_TURBO 0x02 #define X1_TURBOZ 0x04 // The X1 Turbo onwards had a mode switch on the keyboard, Mode A was normal use, Mode B was for games, speeding up the key press by shortening the timing and setting common game keys pressed in a 24bit bit map. // The mapping table caters for both, OR'ing data in Mode B so that multiple key presses are sent across as a bit map. #define X1_MODE_A 0x01 #define X1_MODE_B 0x02 // Keyboard models. The base on which this interface was created was a Wyse KB3926 PS/2 Keyboard and this is deemed STANDARD. Other models need to insert difference maps // prior to the STANDARD entry along with the keyboard model so that it is processed first thus allowing differing keyboards with different maps. #define KEYMAP_STANDARD 0xFF #define KEYMAP_UK_WYSE_KB3926 0x01 #define KEYMAP_JAPAN_OADG109 0x02 #define KEYMAP_JAPAN_SANWA_SKBL1 0x04 #define KEYMAP_NOT_ASSIGNED_4 0x08 #define KEYMAP_NOT_ASSIGNED_5 0x10 #define KEYMAP_NOT_ASSIGNED_6 0x20 #define KEYMAP_UK_PERIBOARD_810 0x40 #define KEYMAP_UK_OMOTON_K8508 0x80 public: // Prototypes. X1(void); X1(uint32_t ifMode, NVS *hdlNVS, LED *hdlLED, HID *hdlHID, const char *fsPath); X1(NVS *hdlNVS, HID *hdlHID, const char *fsPath); ~X1(void); bool createKeyMapFile(std::fstream &outFile); bool storeDataToKeyMapFile(std::fstream &outFile, char *data, int size); bool storeDataToKeyMapFile(std::fstream & outFile, std::vector& dataArray); bool closeAndCommitKeyMapFile(std::fstream &outFile, bool cleanupOnly); std::string getKeyMapFileName(void) { return(X1IF_KEYMAP_FILE); }; void getKeyMapHeaders(std::vector& headerList); void getKeyMapTypes(std::vector& typeList); bool getKeyMapSelectList(std::vector>& selectList, std::string option); bool getKeyMapData(std::vector& dataArray, int *row, bool start); // Method to return the class version number. float version(void) { return(X1IF_VERSION); } protected: private: // Prototypes. void pushKeyToQueue(bool keybMode, uint32_t key); IRAM_ATTR static void x1Interface( void * pvParameters ); IRAM_ATTR static void hidInterface( void * pvParameters ); void selectOption(uint8_t optionCode); uint32_t mapKey(uint16_t scanCode); bool loadKeyMap(); bool saveKeyMap(void); void init(uint32_t ifMode, NVS *hdlNVS, LED *hdlLED, HID *hdlHID); void init(NVS *hdlNVS, HID *hdlHID); // // Overload the base yield method to include suspension of the PS/2 Keyboard interface. This interface uses interrupts which are not mutex protected and clash with the // // WiFi API methods. // inline void yield(uint32_t delay) // { // // If suspended, go into a permanent loop until the suspend flag is reset. // if(this->suspend) // { // // Suspend the keyboard interface. // Keyboard->suspend(true); // // // Use the base method logic. // KeyInterface::yield(delay); // // // Release the keyboard interface. // Keyboard->suspend(false); // } else // // Otherwise just delay by the required amount for timing and to give other threads a time slice. // { // KeyInterface::yield(delay); // } // return; // } // Structure to encapsulate a single key map from PS/2 to X1. typedef struct { uint8_t ps2KeyCode; uint8_t ps2Ctrl; uint8_t keyboardModel; uint8_t machine; uint8_t x1Mode; uint8_t x1Key; uint8_t x1Key2; uint8_t x1Ctrl; } t_keyMapEntry; // Structure to encapsulate the entire static keyboard mapping table. typedef struct { t_keyMapEntry kme[PS2TBL_X1_MAXROWS]; } t_keyMap; // Structure to maintain the X1 interface configuration data. This data is persisted through powercycles as needed. typedef struct { struct { uint8_t activeKeyboardMap; // Model of keyboard a keymap entry is applicable to. uint8_t activeMachineModel; // Machine model a keymap entry is applicable to. } params; } t_x1Config; // Configuration data. t_x1Config x1Config; // Structure to manage the control signals signifying the state of the X1 keyboard. typedef struct { bool optionSelect; // Flag to indicate a user requested keyboard configuration option is being selected. bool modeB; // Mode B (Game mode) flag. If set, Mode B active, clear, Mode A active (normal keyboard). uint8_t keyCtrl; // Keyboard state flag control. std::string fsPath; // Path on the underlying filesystem where storage is mounted and accessible. t_keyMapEntry *kme; // Pointer to an array in memory to contain PS2 to X1 mapping values. int kmeRows; // Number of rows in the kme table. std::string keyMapFileName; // Name of file where extension or replacement key map entries are stored. bool persistConfig; // Flag to request saving of the config into NVS storage. } t_x1Control; // Transmit buffer queue item. typedef struct { uint32_t keyCode; // 32bit because normal mode A is 16bit, game mode B is 24bit bool modeB; // True if in game mode B. } t_xmitQueueMessage; // Thread handles - one per function, ie. HID interface and host target interface. TaskHandle_t TaskHostIF = NULL; TaskHandle_t TaskHIDIF = NULL; // Control structure to control interaction and mapping of keys for the host. t_x1Control x1Control; // Spin lock mutex to hold a coresied to an uninterruptable method. This only works on dual core ESP32's. portMUX_TYPE x1Mutex; // Lookup table to match PS/2 codes to X1 Key and Control Data. // // Given that the X1 had many variants, with potential differences between them, the mapping table allows for ALL or variant specific entries, the first entry matching is selected. // // // This mapping is for the UK Wyse KB-3926 PS/2 keyboard // t_keyMap PS2toX1 = { { // HELP // COPY // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Keyboard Model Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). { PS2_KEY_F1, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'v', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // SHIFT+F1 { PS2_KEY_F2, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'w', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // SHIFT+F2 { PS2_KEY_F3, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'x', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // SHIFT+F3 { PS2_KEY_F4, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'y', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // SHIFT+F4 { PS2_KEY_F5, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'z', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // SHIFT+F5 { PS2_KEY_F1, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'q', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F1 { PS2_KEY_F2, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'r', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F2 { PS2_KEY_F3, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 's', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F3 { PS2_KEY_F4, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 't', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F4 { PS2_KEY_F5, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'u', 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F5 { PS2_KEY_F6, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEC, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F6 { PS2_KEY_F7, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEB, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F7 { PS2_KEY_F8, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE2, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F8 { PS2_KEY_F9, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE1, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // F9 { PS2_KEY_F10, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // XFER { PS2_KEY_F11, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xFE, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // HELP { PS2_KEY_F12, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // COPY { PS2_KEY_TAB, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x09, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // TAB // Control keys. { PS2_KEY_APOS, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-@ { PS2_KEY_A, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x01, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-A { PS2_KEY_B, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x02, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-B { PS2_KEY_C, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x03, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-C { PS2_KEY_D, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x04, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-D { PS2_KEY_E, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x05, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-E { PS2_KEY_F, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x06, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-F { PS2_KEY_G, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x07, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-G { PS2_KEY_H, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x08, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-H { PS2_KEY_I, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x09, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-I { PS2_KEY_J, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0A, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-J { PS2_KEY_K, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0B, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-K { PS2_KEY_L, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0C, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-L { PS2_KEY_M, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0D, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-M { PS2_KEY_N, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0E, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-N { PS2_KEY_O, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0F, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-O { PS2_KEY_P, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x10, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-P { PS2_KEY_Q, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x11, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-Q { PS2_KEY_R, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x12, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-R { PS2_KEY_S, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x13, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-S { PS2_KEY_T, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x14, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-T { PS2_KEY_U, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x15, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-U { PS2_KEY_V, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x16, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-V { PS2_KEY_W, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x17, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-W { PS2_KEY_X, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x18, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-X { PS2_KEY_Y, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x19, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-Y { PS2_KEY_Z, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1A, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-Z { PS2_KEY_OPEN_SQ, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1B, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-[ { PS2_KEY_BACK, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1C, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-BACKSLASH { PS2_KEY_CLOSE_SQ, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1D, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-] { PS2_KEY_6, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1E, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-^ { PS2_KEY_MINUS, PS2CTRL_CTRL, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1F, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CTRL-_ // Numeric keys. { PS2_KEY_0, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '0', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 0 { PS2_KEY_1, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '1', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 1 { PS2_KEY_2, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '2', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 2 { PS2_KEY_3, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '3', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 3 { PS2_KEY_4, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '4', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 4 { PS2_KEY_5, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '5', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 5 { PS2_KEY_6, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '6', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 6 { PS2_KEY_7, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '7', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 7 { PS2_KEY_8, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '8', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 8 { PS2_KEY_9, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '9', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // 9 // Punctuation keys. { PS2_KEY_0, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ')', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Close Right Bracket ) { PS2_KEY_1, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '!', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Exclamation { PS2_KEY_2, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '"', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Double quote. { PS2_KEY_3, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x23, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Pound Sign -> Hash { PS2_KEY_4, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '$', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Dollar { PS2_KEY_5, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '%', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Percent { PS2_KEY_6, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '^', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Kappa { PS2_KEY_7, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '&', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Ampersand { PS2_KEY_8, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '*', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Star { PS2_KEY_9, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '(', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Open Left Bracket ( // ALPHA keys, lower and uppercase. // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). { PS2_KEY_A, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'a', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // a { PS2_KEY_A, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'A', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // A { PS2_KEY_B, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'b', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // b { PS2_KEY_B, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'B', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // B { PS2_KEY_C, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'c', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // c { PS2_KEY_C, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'C', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // C { PS2_KEY_D, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'd', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // d { PS2_KEY_D, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'D', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // D { PS2_KEY_E, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'e', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // e { PS2_KEY_E, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'E', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // E { PS2_KEY_F, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'f', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // f { PS2_KEY_F, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'F', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // F { PS2_KEY_G, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'g', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // g { PS2_KEY_G, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'G', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // G { PS2_KEY_H, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'h', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // h { PS2_KEY_H, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'H', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // H { PS2_KEY_I, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'i', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // i { PS2_KEY_I, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'I', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // I { PS2_KEY_J, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'j', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // j { PS2_KEY_J, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'J', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // J { PS2_KEY_K, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'k', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // k { PS2_KEY_K, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'K', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // K { PS2_KEY_L, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'l', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // l { PS2_KEY_L, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'L', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // L { PS2_KEY_M, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'm', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // m { PS2_KEY_M, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'M', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // M { PS2_KEY_N, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'n', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // n { PS2_KEY_N, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'N', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // N { PS2_KEY_O, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'o', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // o { PS2_KEY_O, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'O', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // O { PS2_KEY_P, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'p', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // p { PS2_KEY_P, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'P', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // P { PS2_KEY_Q, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'q', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // q { PS2_KEY_Q, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'Q', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Q { PS2_KEY_R, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'r', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // r { PS2_KEY_R, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'R', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // R { PS2_KEY_S, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 's', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // s { PS2_KEY_S, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'S', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // S { PS2_KEY_T, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 't', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // t { PS2_KEY_T, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'T', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // T { PS2_KEY_U, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'u', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // u { PS2_KEY_U, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'U', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // U { PS2_KEY_V, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'v', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // v { PS2_KEY_V, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'V', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // V { PS2_KEY_W, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'w', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // w { PS2_KEY_W, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'W', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // W { PS2_KEY_X, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'x', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // x { PS2_KEY_X, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'X', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // X { PS2_KEY_Y, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'y', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // y { PS2_KEY_Y, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'Y', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Y { PS2_KEY_Z, PS2CTRL_SHIFT | PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'z', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // z { PS2_KEY_Z, PS2CTRL_CAPS, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 'Z', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Z // Mode B Mappings. { PS2_KEY_Q, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b10000000, 0b00000000, 0b00000000, }, // MODE B - Q { PS2_KEY_W, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b01000000, 0b00000000, 0b00000000, }, // MODE B - W { PS2_KEY_E, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00100000, 0b00000000, 0b00000000, }, // MODE B - E { PS2_KEY_A, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00010000, 0b00000000, 0b00000000, }, // MODE B - A { PS2_KEY_D, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00001000, 0b00000000, 0b00000000, }, // MODE B - D { PS2_KEY_Z, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000100, 0b00000000, 0b00000000, }, // MODE B - Z { PS2_KEY_X, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000010, 0b00000000, 0b00000000, }, // MODE B - X { PS2_KEY_C, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000001, 0b00000000, 0b00000000, }, // MODE B - C { PS2_KEY_I, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b01000000, }, // MODE B - I - this is not 100%, the specs arent clear. { PS2_KEY_1, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00100000, 0b00000000, }, // MODE B - 1 { PS2_KEY_2, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00001000, 0b00000000, }, // MODE B - 2 { PS2_KEY_3, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000001, 0b00000000, }, // MODE B - 3 { PS2_KEY_4, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b01000000, 0b00000000, }, // MODE B - 4 { PS2_KEY_6, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000010, 0b00000000, }, // MODE B - 6 { PS2_KEY_7, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b10000000, 0b00000000, }, // MODE B - 7 { PS2_KEY_8, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00010000, 0b00000000, }, // MODE B - 8 { PS2_KEY_9, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000100, 0b00000000, }, // MODE B - 9 { PS2_KEY_ESC, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b10000000, }, // MODE B - ESC { PS2_KEY_MINUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00100000, }, // MODE B - MINUS { PS2_KEY_EQUAL, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00010000, }, // MODE B - PLUS { PS2_KEY_8, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00001000, }, // MODE B - TIMES { PS2_KEY_TAB, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00000100, }, // MODE B - TAB { PS2_KEY_SPACE, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00000010, }, // MODE B - SPACE { PS2_KEY_ENTER, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00000001, }, // MODE B - RET { PS2_KEY_KP1, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00100000, 0b00000000, }, // MODE B - KeyPad 1 { PS2_KEY_KP2, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00001000, 0b00000000, }, // MODE B - KeyPad 2 { PS2_KEY_KP3, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000001, 0b00000000, }, // MODE B - KeyPad 3 { PS2_KEY_KP4, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b01000000, 0b00000000, }, // MODE B - KeyPad 4 { PS2_KEY_KP6, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000010, 0b00000000, }, // MODE B - KeyPad 6 { PS2_KEY_KP7, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b10000000, 0b00000000, }, // MODE B - KeyPad 7 { PS2_KEY_KP8, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00010000, 0b00000000, }, // MODE B - KeyPad 8 { PS2_KEY_KP9, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000100, 0b00000000, }, // MODE B - KeyPad 9 { PS2_KEY_KP_MINUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00100000, }, // MODE B - KeyPad MINUS { PS2_KEY_KP_PLUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00010000, }, // MODE B - KeyPad PLUS { PS2_KEY_KP_TIMES, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_B, 0b00000000, 0b00000000, 0b00001000, }, // MODE B - KeyPad TIMES // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). { PS2_KEY_SPACE, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ' ', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Space { PS2_KEY_COMMA, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '<', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Less Than < { PS2_KEY_COMMA, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ',', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Comma , { PS2_KEY_SEMI, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ':', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Colon : { PS2_KEY_SEMI, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ';', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Semi-Colon ; { PS2_KEY_DOT, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '>', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Greater Than > { PS2_KEY_DOT, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '.', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Full stop . { PS2_KEY_DIV, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '?', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Question ? { PS2_KEY_DIV, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '/', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Divide / { PS2_KEY_MINUS, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '_', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Underscore { PS2_KEY_MINUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '-', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, { PS2_KEY_APOS, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '@', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // At @ { PS2_KEY_APOS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '\'', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Single quote ' { PS2_KEY_OPEN_SQ, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '{', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Open Left Brace { { PS2_KEY_OPEN_SQ, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '[', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Open Left Square Bracket [ { PS2_KEY_EQUAL, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '+', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Plus + { PS2_KEY_EQUAL, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '=', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Equal = { PS2_KEY_CAPS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ' ', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // LOCK { PS2_KEY_ENTER, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0D, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // ENTER/RETURN { PS2_KEY_CLOSE_SQ, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '}', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Close Right Brace } { PS2_KEY_CLOSE_SQ, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ']', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Close Right Square Bracket ] { PS2_KEY_BACK, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '|', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // { PS2_KEY_BACK, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '\\', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Back slash maps to Yen { PS2_KEY_BTICK, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '`', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Pipe { PS2_KEY_BTICK, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '|', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Back tick ` { PS2_KEY_HASH, PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '~', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Tilde has no mapping. { PS2_KEY_HASH, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '#', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Hash { PS2_KEY_BS, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x08, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Backspace { PS2_KEY_ESC, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x1B, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // ESCape { PS2_KEY_SCROLL, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ' ', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Not assigned. { PS2_KEY_INSERT, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_INS, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // INSERT { PS2_KEY_HOME, PS2CTRL_FUNC | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_CLR, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // CLR { PS2_KEY_HOME, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_HOME, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // HOME { PS2_KEY_DELETE, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_DEL, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // DELETE { PS2_KEY_END, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x11, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // END { PS2_KEY_PGUP, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0E, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // Roll Up. { PS2_KEY_PGDN, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0F, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // Roll Down { PS2_KEY_UP_ARROW, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_UP, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Up Arrow { PS2_KEY_L_ARROW, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_LEFT, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Left Arrow { PS2_KEY_DN_ARROW, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_DOWN, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Down Arrow { PS2_KEY_R_ARROW, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, X1KEY_RIGHT, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Right Arrow { PS2_KEY_NUM, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Not assigned. // GRPH (Alt Gr) // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). { PS2_KEY_0, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xFA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+0 { PS2_KEY_1, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+1 { PS2_KEY_2, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+2 { PS2_KEY_3, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+3 { PS2_KEY_4, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+4 { PS2_KEY_5, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+5 { PS2_KEY_6, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+6 { PS2_KEY_7, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+7 { PS2_KEY_8, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+8 { PS2_KEY_9, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF9, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+9 { PS2_KEY_A, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x7F, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+A { PS2_KEY_B, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x84, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+B { PS2_KEY_C, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x82, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+C { PS2_KEY_D, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+D { PS2_KEY_E, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+E { PS2_KEY_F, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEB, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+F { PS2_KEY_G, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+G { PS2_KEY_H, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xED, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+H { PS2_KEY_I, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+I { PS2_KEY_J, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+J { PS2_KEY_K, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xEF, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+K { PS2_KEY_L, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x8E, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+L { PS2_KEY_M, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x86, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+M { PS2_KEY_N, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x85, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+N { PS2_KEY_O, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xF0, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+O { PS2_KEY_P, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x8D, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+P { PS2_KEY_Q, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE0, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+Q { PS2_KEY_R, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+R { PS2_KEY_S, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE9, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+S { PS2_KEY_T, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+T { PS2_KEY_U, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+U { PS2_KEY_V, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x83, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+V { PS2_KEY_W, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+W { PS2_KEY_X, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x81, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+X { PS2_KEY_Y, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+Y { PS2_KEY_Z, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x80, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+Z { PS2_KEY_COMMA, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x87, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+, { PS2_KEY_SEMI, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x89, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+; { PS2_KEY_DOT, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x88, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+. { PS2_KEY_DIV, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xFE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+/ { PS2_KEY_MINUS, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x8C, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+- { PS2_KEY_APOS, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x8A, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+' { PS2_KEY_OPEN_SQ, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xFC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+[ { PS2_KEY_CLOSE_SQ, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xE8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+] { PS2_KEY_BACK, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x90, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRPH+Backslash { PS2_KEY_KP0, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x8F, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 0 { PS2_KEY_KP1, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x99, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 1 { PS2_KEY_KP2, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x92, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 2 { PS2_KEY_KP3, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x98, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 3 { PS2_KEY_KP4, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x95, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 4 { PS2_KEY_KP5, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x96, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 5 { PS2_KEY_KP6, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x94, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 6 { PS2_KEY_KP7, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x9A, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 7 { PS2_KEY_KP8, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x93, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 8 { PS2_KEY_KP9, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x97, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad 9 { PS2_KEY_KP_DOT, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x91, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Full stop . { PS2_KEY_KP_PLUS, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x9D, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Plus + { PS2_KEY_KP_MINUS, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x9C, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Minus - { PS2_KEY_KP_TIMES, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x9B, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Times * { PS2_KEY_KP_DIV, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x9E, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Divide / { PS2_KEY_KP_ENTER, PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x90, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // GRPH+Keypad Enter / // KANA (Alt) // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). { PS2_KEY_0, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+0 { PS2_KEY_0, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+0 { PS2_KEY_1, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+1 { PS2_KEY_2, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xCC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+2 { PS2_KEY_3, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+3 { PS2_KEY_3, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+3 { PS2_KEY_4, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA9, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+4 { PS2_KEY_4, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+4 { PS2_KEY_5, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+5 { PS2_KEY_5, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+5 { PS2_KEY_6, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAB, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+6 { PS2_KEY_6, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+6 { PS2_KEY_7, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+7 { PS2_KEY_7, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+7 { PS2_KEY_8, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAD, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+8 { PS2_KEY_8, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+8 { PS2_KEY_9, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+9 { PS2_KEY_9, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+9 { PS2_KEY_A, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+A { PS2_KEY_B, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+B { PS2_KEY_C, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBF, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+C { PS2_KEY_D, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBC, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+D { PS2_KEY_E, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+E { PS2_KEY_E, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+E { PS2_KEY_F, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xCA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+F { PS2_KEY_G, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+G { PS2_KEY_H, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+H { PS2_KEY_I, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+I { PS2_KEY_J, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xCF, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+J { PS2_KEY_K, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC9, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+K { PS2_KEY_L, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+L { PS2_KEY_M, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+M { PS2_KEY_N, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD0, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+N { PS2_KEY_O, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD7, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+O { PS2_KEY_P, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+P { PS2_KEY_Q, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC0, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+Q { PS2_KEY_R, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBD, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+R { PS2_KEY_S, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+S { PS2_KEY_T, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xB6, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+T { PS2_KEY_U, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+U { PS2_KEY_V, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xCB, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+V { PS2_KEY_W, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+W { PS2_KEY_X, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xBB, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+X { PS2_KEY_Y, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDD, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+Y { PS2_KEY_Z, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xAF, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+Z { PS2_KEY_Z, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+Z { PS2_KEY_COMMA, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA4, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+, { PS2_KEY_COMMA, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xC8, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+, { PS2_KEY_SEMI, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDA, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+; { PS2_KEY_DOT, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+. { PS2_KEY_DOT, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD9, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+. { PS2_KEY_DIV, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA5, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+/ { PS2_KEY_DIV, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+/ { PS2_KEY_MINUS, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xCE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+- { PS2_KEY_APOS, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDE, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+' { PS2_KEY_OPEN_SQ, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA2, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+[ { PS2_KEY_OPEN_SQ, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDF, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+[ { PS2_KEY_CLOSE_SQ, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xA3, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+] { PS2_KEY_CLOSE_SQ, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xD1, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+] { PS2_KEY_BACK, PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0xDB, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+Backslash { PS2_KEY_BS, PS2CTRL_KANA | PS2CTRL_SHIFT, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x12, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA+SHIFT+Backspace // Keypad. { PS2_KEY_KP0, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '0', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 0 { PS2_KEY_KP1, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '1', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 1 { PS2_KEY_KP2, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '2', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 2 { PS2_KEY_KP3, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '3', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 3 { PS2_KEY_KP4, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '4', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 4 { PS2_KEY_KP5, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '5', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 5 { PS2_KEY_KP6, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '6', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 6 { PS2_KEY_KP7, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '7', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 7 { PS2_KEY_KP8, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '8', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 8 { PS2_KEY_KP9, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '9', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad 9 { PS2_KEY_KP_COMMA, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, ',', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Comma , { PS2_KEY_KP_DOT, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '.', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Full stop . { PS2_KEY_KP_PLUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '+', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Plus + { PS2_KEY_KP_MINUS, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '-', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Minus - { PS2_KEY_KP_TIMES, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '*', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Times * { PS2_KEY_KP_DIV, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '/', 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Divide / { PS2_KEY_KP_ENTER, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x0D, 0x00, 0xFF & ~(X1_CTRL_TENKEY | X1_CTRL_PRESS), }, // Keypad Enter / { PS2_KEY_KP_EQUAL, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, '=', 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Keypad Equal = // ModeB Byte1 ModeB Byte2 ModeB Byte3 //PS2 Code PS2 Ctrl (Flags to Match) Machine X1 Keyb Mode X1 Data X1 Ctrl (Flags to Set). // Special keys. { PS2_KEY_PRTSCR, PS2CTRL_FUNC, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // ARGO KEY { PS2_KEY_PAUSE, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x03, 0x00, 0xFF & ~(X1_CTRL_PRESS | X1_CTRL_TENKEY), }, // BREAK KEY { PS2_KEY_L_GUI, PS2CTRL_FUNC | PS2CTRL_GUI, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // GRAPH KEY //{ PS2_KEY_L_ALT, PS2CTRL_FUNC | PS2CTRL_KANA, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KJ1 Sentence //{ PS2_KEY_R_ALT, PS2CTRL_FUNC | PS2CTRL_GRAPH, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KJ2 Transform { PS2_KEY_R_GUI, PS2CTRL_FUNC | PS2CTRL_GUI, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // KANA KEY { PS2_KEY_MENU, PS2CTRL_FUNC | PS2CTRL_GUI, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Not assigned. // Modifiers are last, only being selected if an earlier match isnt made. { PS2_KEY_L_SHIFT, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, { PS2_KEY_R_SHIFT, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, { PS2_KEY_L_CTRL, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, { PS2_KEY_R_CTRL, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, // Map to Control { 0, PS2CTRL_NONE, KEYMAP_STANDARD, X1_ALL, X1_MODE_A, 0x00, 0x00, 0xFF & ~(X1_CTRL_PRESS), }, }}; }; #endif // X1_H