///////////////////////////////////////////////////////////////////////////////////////////////////////// // // Name: BTHID.h // Created: Mar 2022 // Version: v1.0 // Author(s): Philip Smart // Description: Header file for the Bluetooth Keyboard Class. // // Credits: // Copyright: (c) 2022 Philip Smart // // History: Mar 2022 - Initial write. // Jun 2022 - Updated with latest findings. Now checks the bonded list and opens // connections or scans for new devices if no connections exist. // // Notes: See Makefile to enable/disable conditional components // ///////////////////////////////////////////////////////////////////////////////////////////////////////// // This source file is free software: you can redistribute it and#or modify // it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This source file is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef BT_KEYBOARD_H_ #define BT_KEYBOARD_H_ #include #include #include #include #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "freertos/semphr.h" #include "esp_err.h" #include "esp_log.h" #include "esp_system.h" #include "esp_event.h" #include "esp_bt.h" #include "esp_bt_defs.h" #include "esp_bt_main.h" #include "esp_hidh.h" #include "esp_hid_common.h" #include "esp_gap_bt_api.h" #include "esp_gap_ble_api.h" #include "PS2KeyAdvanced.h" #include "PS2Mouse.h" #include "BT.h" // Keyboard is a sub-class of BT which provides methods to setup BT for use by a keyboard. class BTHID : public BT { // Macros. // #define NUMELEM(a) (sizeof(a)/sizeof(a[0])) // Global constants #define MAX_KEYBOARD_DATA_BYTES 8 #define MAX_CCONTROL_DATA_BYTES 3 #define MAX_MOUSE_DATA_BYTES 7 #define MAX_BT2PS2_MAP_ENTRIES 179 #define MAX_BTMEDIA2PS2_MAP_ENTRIES 8 // LED's #define BT_LED_NUMLOCK 0x01 #define BT_LED_CAPSLOCK 0x02 #define BT_LED_SCROLLLOCK 0x04 // Control keys. #define BT_NONE 0x0000 #define BT_CTRL_LEFT 0x0001 #define BT_SHIFT_LEFT 0x0002 #define BT_ALT_LEFT 0x0004 #define BT_GUI_LEFT 0x0008 #define BT_CTRL_RIGHT 0x0010 #define BT_SHIFT_RIGHT 0x0020 #define BT_ALT_RIGHT 0x0040 #define BT_GUI_RIGHT 0x0080 #define BT_CAPS_LOCK 0x0100 #define BT_NUM_LOCK 0x0200 #define BT_SCROLL_LOCK 0x0400 #define BT_DUPLICATE 0xFFFF // Duplicate BT flags onto PS/2 flags. #define BT_PS2_FUNCTION 0x01 #define BT_PS2_GUI 0x02 #define BT_PS2_ALT_GR 0x04 #define BT_PS2_ALT 0x08 #define BT_PS2_CAPS 0x10 #define BT_PS2_CTRL 0x20 #define BT_PS2_SHIFT 0x40 #define BT_PS2_BREAK 0x80 #define BT_KEY_NONE 0x00 // No key pressed #define BT_KEY_ERR_OVF 0x01 // Keyboard Error Roll Over // 0x02 // Keyboard POST Fail // 0x03 // Keyboard Error Undefined #define BT_KEY_A 0x04 // Keyboard a and A #define BT_KEY_B 0x05 // Keyboard b and B #define BT_KEY_C 0x06 // Keyboard c and C #define BT_KEY_D 0x07 // Keyboard d and D #define BT_KEY_E 0x08 // Keyboard e and E #define BT_KEY_F 0x09 // Keyboard f and F #define BT_KEY_G 0x0a // Keyboard g and G #define BT_KEY_H 0x0b // Keyboard h and H #define BT_KEY_I 0x0c // Keyboard i and I #define BT_KEY_J 0x0d // Keyboard j and J #define BT_KEY_K 0x0e // Keyboard k and K #define BT_KEY_L 0x0f // Keyboard l and L #define BT_KEY_M 0x10 // Keyboard m and M #define BT_KEY_N 0x11 // Keyboard n and N #define BT_KEY_O 0x12 // Keyboard o and O #define BT_KEY_P 0x13 // Keyboard p and P #define BT_KEY_Q 0x14 // Keyboard q and Q #define BT_KEY_R 0x15 // Keyboard r and R #define BT_KEY_S 0x16 // Keyboard s and S #define BT_KEY_T 0x17 // Keyboard t and T #define BT_KEY_U 0x18 // Keyboard u and U #define BT_KEY_V 0x19 // Keyboard v and V #define BT_KEY_W 0x1a // Keyboard w and W #define BT_KEY_X 0x1b // Keyboard x and X #define BT_KEY_Y 0x1c // Keyboard y and Y #define BT_KEY_Z 0x1d // Keyboard z and Z #define BT_KEY_1 0x1e // Keyboard 1 and ! #define BT_KEY_2 0x1f // Keyboard 2 and @ #define BT_KEY_3 0x20 // Keyboard 3 and # #define BT_KEY_4 0x21 // Keyboard 4 and $ #define BT_KEY_5 0x22 // Keyboard 5 and % #define BT_KEY_6 0x23 // Keyboard 6 and ^ #define BT_KEY_7 0x24 // Keyboard 7 and & #define BT_KEY_8 0x25 // Keyboard 8 and * #define BT_KEY_9 0x26 // Keyboard 9 and ( #define BT_KEY_0 0x27 // Keyboard 0 and ) #define BT_KEY_ENTER 0x28 // Keyboard Return (ENTER) #define BT_KEY_ESC 0x29 // Keyboard ESCAPE #define BT_KEY_BACKSPACE 0x2a // Keyboard DELETE (Backspace) #define BT_KEY_TAB 0x2b // Keyboard Tab #define BT_KEY_SPACE 0x2c // Keyboard Spacebar #define BT_KEY_MINUS 0x2d // Keyboard - and _ #define BT_KEY_EQUAL 0x2e // Keyboard = and + #define BT_KEY_LEFTBRACE 0x2f // Keyboard [ and { #define BT_KEY_RIGHTBRACE 0x30 // Keyboard ] and } #define BT_KEY_BACKSLASH 0x31 // Keyboard \ and | #define BT_KEY_HASHTILDE 0x32 // Keyboard Non-US # and ~ #define BT_KEY_SEMICOLON 0x33 // Keyboard ; and : #define BT_KEY_APOSTROPHE 0x34 // Keyboard ' and " #define BT_KEY_GRAVE 0x35 // Keyboard ` and ~ #define BT_KEY_COMMA 0x36 // Keyboard , and < #define BT_KEY_DOT 0x37 // Keyboard . and > #define BT_KEY_SLASH 0x38 // Keyboard / and ? #define BT_KEY_CAPSLOCK 0x39 // Keyboard Caps Lock #define BT_KEY_F1 0x3a // Keyboard F1 #define BT_KEY_F2 0x3b // Keyboard F2 #define BT_KEY_F3 0x3c // Keyboard F3 #define BT_KEY_F4 0x3d // Keyboard F4 #define BT_KEY_F5 0x3e // Keyboard F5 #define BT_KEY_F6 0x3f // Keyboard F6 #define BT_KEY_F7 0x40 // Keyboard F7 #define BT_KEY_F8 0x41 // Keyboard F8 #define BT_KEY_F9 0x42 // Keyboard F9 #define BT_KEY_F10 0x43 // Keyboard F10 #define BT_KEY_F11 0x44 // Keyboard F11 #define BT_KEY_F12 0x45 // Keyboard F12 #define BT_KEY_SYSRQ 0x46 // Keyboard Print Screen #define BT_KEY_SCROLLLOCK 0x47 // Keyboard Scroll Lock #define BT_KEY_PAUSE 0x48 // Keyboard Pause #define BT_KEY_INSERT 0x49 // Keyboard Insert #define BT_KEY_HOME 0x4a // Keyboard Home #define BT_KEY_PAGEUP 0x4b // Keyboard Page Up #define BT_KEY_DELETE 0x4c // Keyboard Delete Forward #define BT_KEY_END 0x4d // Keyboard End #define BT_KEY_PAGEDOWN 0x4e // Keyboard Page Down #define BT_KEY_RIGHT 0x4f // Keyboard Right Arrow #define BT_KEY_LEFT 0x50 // Keyboard Left Arrow #define BT_KEY_DOWN 0x51 // Keyboard Down Arrow #define BT_KEY_UP 0x52 // Keyboard Up Arrow #define BT_KEY_NUMLOCK 0x53 // Keyboard Num Lock and Clear #define BT_KEY_KPSLASH 0x54 // Keypad / #define BT_KEY_KPASTERISK 0x55 // Keypad * #define BT_KEY_KPMINUS 0x56 // Keypad - #define BT_KEY_KPPLUS 0x57 // Keypad + #define BT_KEY_KPENTER 0x58 // Keypad ENTER #define BT_KEY_KP1 0x59 // Keypad 1 and End #define BT_KEY_KP2 0x5a // Keypad 2 and Down Arrow #define BT_KEY_KP3 0x5b // Keypad 3 and PageDn #define BT_KEY_KP4 0x5c // Keypad 4 and Left Arrow #define BT_KEY_KP5 0x5d // Keypad 5 #define BT_KEY_KP6 0x5e // Keypad 6 and Right Arrow #define BT_KEY_KP7 0x5f // Keypad 7 and Home #define BT_KEY_KP8 0x60 // Keypad 8 and Up Arrow #define BT_KEY_KP9 0x61 // Keypad 9 and Page Up #define BT_KEY_KP0 0x62 // Keypad 0 and Insert #define BT_KEY_KPDOT 0x63 // Keypad . and Delete #define BT_KEY_102ND 0x64 // Keyboard Non-US \ and | #define BT_KEY_COMPOSE 0x65 // Keyboard Application #define BT_KEY_POWER 0x66 // Keyboard Power #define BT_KEY_KPEQUAL 0x67 // Keypad = #define BT_KEY_F13 0x68 // Keyboard F13 #define BT_KEY_F14 0x69 // Keyboard F14 #define BT_KEY_F15 0x6a // Keyboard F15 #define BT_KEY_F16 0x6b // Keyboard F16 #define BT_KEY_F17 0x6c // Keyboard F17 #define BT_KEY_F18 0x6d // Keyboard F18 #define BT_KEY_F19 0x6e // Keyboard F19 #define BT_KEY_F20 0x6f // Keyboard F20 #define BT_KEY_F21 0x70 // Keyboard F21 #define BT_KEY_F22 0x71 // Keyboard F22 #define BT_KEY_F23 0x72 // Keyboard F23 #define BT_KEY_F24 0x73 // Keyboard F24 #define BT_KEY_OPEN 0x74 // Keyboard Execute #define BT_KEY_HELP 0x75 // Keyboard Help #define BT_KEY_PROPS 0x76 // Keyboard Menu #define BT_KEY_FRONT 0x77 // Keyboard Select #define BT_KEY_STOP 0x78 // Keyboard Stop #define BT_KEY_AGAIN 0x79 // Keyboard Again #define BT_KEY_UNDO 0x7a // Keyboard Undo #define BT_KEY_CUT 0x7b // Keyboard Cut #define BT_KEY_COPY 0x7c // Keyboard Copy #define BT_KEY_PASTE 0x7d // Keyboard Paste #define BT_KEY_FIND 0x7e // Keyboard Find #define BT_KEY_MUTE 0x7f // Keyboard Mute #define BT_KEY_VOLUMEUP 0x80 // Keyboard Volume Up #define BT_KEY_VOLUMEDOWN 0x81 // Keyboard Volume Down // 0x82 Keyboard Locking Caps Lock // 0x83 Keyboard Locking Num Lock // 0x84 Keyboard Locking Scroll Lock #define BT_KEY_KPCOMMA 0x85 // Keypad Comma // 0x86 Keypad Equal Sign #define BT_KEY_RO 0x87 // Keyboard International1 #define BT_KEY_KATAKANAHIRAGANA 0x88 // Keyboard International2 #define BT_KEY_YEN 0x89 // Keyboard International3 #define BT_KEY_HENKAN 0x8a // Keyboard International4 #define BT_KEY_MUHENKAN 0x8b // Keyboard International5 #define BT_KEY_KPJPCOMMA 0x8c // Keyboard International6 // 0x8d Keyboard International7 // 0x8e Keyboard International8 // 0x8f Keyboard International9 #define BT_KEY_HANGEUL 0x90 // Keyboard LANG1 #define BT_KEY_HANJA 0x91 // Keyboard LANG2 #define BT_KEY_KATAKANA 0x92 // Keyboard LANG3 #define BT_KEY_HIRAGANA 0x93 // Keyboard LANG4 #define BT_KEY_ZENKAKUHANKAKU 0x94 // Keyboard LANG5 // 0x95 Keyboard LANG6 // 0x96 Keyboard LANG7 // 0x97 Keyboard LANG8 // 0x98 Keyboard LANG9 // 0x99 Keyboard Alternate Erase // 0x9a Keyboard SysReq/Attention // 0x9b Keyboard Cancel // 0x9c Keyboard Clear // 0x9d Keyboard Prior // 0x9e Keyboard Return // 0x9f Keyboard Separator // 0xa0 Keyboard Out // 0xa1 Keyboard Oper // 0xa2 Keyboard Clear/Again // 0xa3 Keyboard CrSel/Props // 0xa4 Keyboard ExSel // 0xb0 Keypad 00 // 0xb1 Keypad 000 // 0xb2 Thousands Separator // 0xb3 Decimal Separator // 0xb4 Currency Unit // 0xb5 Currency Sub-unit #define BT_KEY_KPLEFTPAREN 0xb6 // Keypad ( #define BT_KEY_KPRIGHTPAREN 0xb7 // Keypad ) // 0xb8 Keypad { // 0xb9 Keypad } // 0xba Keypad Tab // 0xbb Keypad Backspace // 0xbc Keypad A // 0xbd Keypad B // 0xbe Keypad C // 0xbf Keypad D // 0xc0 Keypad E // 0xc1 Keypad F // 0xc2 Keypad XOR // 0xc3 Keypad ^ // 0xc4 Keypad % // 0xc5 Keypad < // 0xc6 Keypad > // 0xc7 Keypad & // 0xc8 Keypad && // 0xc9 Keypad | // 0xca Keypad || // 0xcb Keypad : // 0xcc Keypad # // 0xcd Keypad Space // 0xce Keypad @ // 0xcf Keypad ! // 0xd0 Keypad Memory Store // 0xd1 Keypad Memory Recall // 0xd2 Keypad Memory Clear // 0xd3 Keypad Memory Add // 0xd4 Keypad Memory Subtract // 0xd5 Keypad Memory Multiply // 0xd6 Keypad Memory Divide // 0xd7 Keypad +/- // 0xd8 Keypad Clear // 0xd9 Keypad Clear Entry // 0xda Keypad Binary // 0xdb Keypad Octal // 0xdc Keypad Decimal // 0xdd Keypad Hexadecimal #define BT_KEY_LEFTCTRL 0xe0 // Keyboard Left Control #define BT_KEY_LEFTSHIFT 0xe1 // Keyboard Left Shift #define BT_KEY_LEFTALT 0xe2 // Keyboard Left Alt #define BT_KEY_LEFTMETA 0xe3 // Keyboard Left GUI #define BT_KEY_RIGHTCTRL 0xe4 // Keyboard Right Control #define BT_KEY_RIGHTSHIFT 0xe5 // Keyboard Right Shift #define BT_KEY_RIGHTALT 0xe6 // Keyboard Right Alt #define BT_KEY_RIGHTMETA 0xe7 // Keyboard Right GUI #define BT_KEY_MEDIA_PLAYPAUSE 0xe8 #define BT_KEY_MEDIA_STOPCD 0xe9 #define BT_KEY_MEDIA_PREVIOUSSONG 0xea #define BT_KEY_MEDIA_NEXTSONG 0xeb #define BT_KEY_MEDIA_EJECTCD 0xec #define BT_KEY_MEDIA_VOLUMEUP 0xed #define BT_KEY_MEDIA_VOLUMEDOWN 0xee #define BT_KEY_MEDIA_MUTE 0xef #define BT_KEY_MEDIA_WWW 0xf0 #define BT_KEY_MEDIA_BACK 0xf1 #define BT_KEY_MEDIA_FORWARD 0xf2 #define BT_KEY_MEDIA_STOP 0xf3 #define BT_KEY_MEDIA_FIND 0xf4 #define BT_KEY_MEDIA_SCROLLUP 0xf5 #define BT_KEY_MEDIA_SCROLLDOWN 0xf6 #define BT_KEY_MEDIA_EDIT 0xf7 #define BT_KEY_MEDIA_SLEEP 0xf8 #define BT_KEY_MEDIA_COFFEE 0xf9 #define BT_KEY_MEDIA_REFRESH 0xfa #define BT_KEY_MEDIA_CALC 0xfb // Media key definition. On the ESP module a seperate usage type, CCONTROL is created for media keys and it delivers a 24bit word, each bit signifying a key. #define BT_MEDIA_SEARCH 0x00200000 #define BT_MEDIA_HOME 0x00080000 #define BT_MEDIA_BRIGHTNESS_UP 0x00004000 #define BT_MEDIA_BRIGHTNESS_DOWN 0x00008000 #define BT_MEDIA_MUTE 0x00000040 #define BT_MEDIA_VOL_DOWN 0x00000020 #define BT_MEDIA_VOL_UP 0x00000010 #define BT_MEDIA_TRACK_PREV 0x00000001 // PS2 Flag definitions. #define PS2_FLG_NONE 0x00 // No keys active = 0 #define PS2_FLG_SHIFT PS2_SHIFT >> 8 // Shift Key active = 1 #define PS2_FLG_CTRL PS2_CTRL >> 8 // Ctrl Key active = 1 #define PS2_FLG_CAPS PS2_CAPS >> 8 // CAPS active = 1 #define PS2_FLG_ALT PS2_ALT >> 8 // ALT flag used as Right CTRL flag, active = 1 #define PS2_FLG_ALTGR PS2_ALT_GR >> 8 // ALTGR active = 1 #define PS2_FLG_GUI PS2_GUI >> 8 // GUI Key active = 1 #define PS2_FLG_FUNC PS2_FUNCTION >> 8 // Special Function Keys active = 1 #define PS2_FLG_BREAK PS2_BREAL >> 8 // BREAK Key active = 1 public: struct KeyInfo { uint8_t keys[MAX_KEYBOARD_DATA_BYTES]; uint8_t length; bool cControl; esp_hidh_dev_t *hdlDev; }; // Prototypes. BTHID(void); virtual ~BTHID(void); bool setup(t_pairingHandler *handler); bool openDevice(esp_bd_addr_t bda, esp_hid_transport_t transport, esp_ble_addr_type_t addrType); bool closeDevice(esp_bd_addr_t bda); void checkBTDevices(void); bool setResolution(enum PS2Mouse::PS2_RESOLUTION resolution); bool setScaling(enum PS2Mouse::PS2_SCALING scaling); bool setSampleRate(enum PS2Mouse::PS2_SAMPLING rate); void processBTKeys(void); uint16_t getKey(uint32_t timeout = 0); // Method to register an object method for callback with context. template void setMouseDataCallback(A func_ptr, B obj_ptr) { btHIDCtrl.ms.mouseDataCallback = bind(func_ptr, obj_ptr, 1, std::placeholders::_1); } // Template to aid in conversion of an enum to integer. template constexpr typename std::underlying_type::type to_underlying(E e) noexcept { return static_cast::type>(e); } private: static constexpr char const * TAG = "BTHID"; // Structure to hold details of an active or post-active connection. typedef struct { esp_bd_addr_t bda; esp_hid_transport_t transport; esp_ble_addr_type_t addrType; esp_hid_usage_t usage; esp_hidh_dev_t *hidhDevHdl; uint32_t nextCheckTime; bool open; } t_activeDev; // Structure to encapsulate a single key map from Bluetooth to PS/2. typedef struct { uint8_t btKeyCode; uint16_t btCtrl; uint8_t ps2KeyCode; uint16_t ps2Ctrl; } t_keyMapEntry; // Structure to encapsulate the entire static keyboard mapping table. typedef struct { t_keyMapEntry kme[MAX_BT2PS2_MAP_ENTRIES]; } t_keyMap; // Structure to contain a media key map. typedef struct { uint32_t mediaKey; // 24bit Media key value. uint8_t ps2Key; // Equivalent PS/2 key for media key. uint16_t ps2Ctrl; // PS/2 translated control flags. } t_mediaMapEntry; // Structure to encapsulate Media key mappings. typedef struct { t_mediaMapEntry kme[MAX_BTMEDIA2PS2_MAP_ENTRIES]; } t_mediaKeyMap; // Structure to maintain control variables. typedef struct { // Array of active devices which connect with the SharpKey. std::vector devices; // Keyboard handling. struct { // Queues for storing data in the 2 processing stages. xQueueHandle rawKeyQueue; xQueueHandle keyQueue; uint8_t lastKeys[MAX_KEYBOARD_DATA_BYTES]; // Required to generate a PS/2 break event when a key is released. uint32_t lastMediaKey; // Required to detect changes in the media control keys, ie. release. uint16_t btFlags; // Bluetooth control flags. uint16_t ps2Flags; // PS/2 translated control flags. uint8_t statusLED; // Keyboard LED state. t_keyMapEntry *kme; // Pointer to the mapping array. t_mediaMapEntry *kmeMedia; // Pointer to the media key mapping array. int kmeRows; // Number of entries in the BT to PS/2 mapping table. int kmeMediaRows; // Number of entries in the BT to PS/2 media key mapping table. } kbd; // Mouse handling. struct { int resolution; // PS/2 compatible resolution (pixels per mm) setting. int scaling; // PS/2 compatible scaling (1:1 or 2:1). int sampleRate; // PS/2 compatible sample rate (10 .. 200). int xDivisor; // Divisor on the X plane to scale down the 12bit BT resolution. int yDivisor; // Divisor on the Y plane to scale down the 12bit BT resolution. // Callback for streaming processed mouse data to HID handler. std::function mouseDataCallback; } ms; BTHID *pThis; } t_btHIDCtrl; // All control variables are stored in a struct for ease of reference. t_btHIDCtrl btHIDCtrl; // Prototypes. static void hidh_callback(void * handler_args, esp_event_base_t base, int32_t id, void * event_data); void pushKeyToFIFO(esp_hid_usage_t src, esp_hidh_dev_t *hdlDev, uint8_t *keys, uint8_t size); void setStatusLED(esp_hidh_dev_t *dev, uint8_t led); void clearStatusLED(esp_hidh_dev_t *dev, uint8_t led); uint16_t mapBTMediaToPS2(uint32_t key); uint16_t mapBTtoPS2(uint8_t key); inline uint32_t milliSeconds(void) { return( (uint32_t) (clock() ) ); } // Mapping for Media keys. ESP module seperates them but not properly, some media keys are sent as normal key scancodes others as control key bit maps. // Hence two mapping tables, one for normal scancodes and one for media codes. t_mediaKeyMap MediaKeyToPS2 = { { { BT_MEDIA_SEARCH, PS2_KEY_WEB_SEARCH, PS2_FLG_NONE, }, { BT_MEDIA_HOME, PS2_KEY_WEB_HOME, PS2_FLG_NONE, }, { BT_MEDIA_BRIGHTNESS_UP, PS2_KEY_WEB_FORWARD, PS2_FLG_NONE, }, { BT_MEDIA_BRIGHTNESS_DOWN, PS2_KEY_WEB_BACK, PS2_FLG_NONE, }, { BT_MEDIA_MUTE, PS2_KEY_MUTE, PS2_FLG_NONE, }, { BT_MEDIA_VOL_DOWN, PS2_KEY_VOL_DN, PS2_FLG_NONE, }, { BT_MEDIA_VOL_UP, PS2_KEY_VOL_UP, PS2_FLG_NONE, }, { BT_MEDIA_TRACK_PREV, PS2_KEY_PREV_TR, PS2_FLG_NONE, }, }}; // Mapping table between BT Keyboard Scan Codes and PS/2 Keyboard Scan Codes. // t_keyMap BTKeyToPS2 = { { // Bluetooth Key Bluetooth Control, PS/2 Key PS/2 Control, { BT_KEY_A, BT_NONE, PS2_KEY_A, PS2_FLG_NONE, }, { BT_KEY_B, BT_NONE, PS2_KEY_B, PS2_FLG_NONE, }, { BT_KEY_C, BT_NONE, PS2_KEY_C, PS2_FLG_NONE, }, { BT_KEY_D, BT_NONE, PS2_KEY_D, PS2_FLG_NONE, }, { BT_KEY_E, BT_NONE, PS2_KEY_E, PS2_FLG_NONE, }, { BT_KEY_F, BT_NONE, PS2_KEY_F, PS2_FLG_NONE, }, { BT_KEY_G, BT_NONE, PS2_KEY_G, PS2_FLG_NONE, }, { BT_KEY_H, BT_NONE, PS2_KEY_H, PS2_FLG_NONE, }, { BT_KEY_I, BT_NONE, PS2_KEY_I, PS2_FLG_NONE, }, { BT_KEY_J, BT_NONE, PS2_KEY_J, PS2_FLG_NONE, }, { BT_KEY_K, BT_NONE, PS2_KEY_K, PS2_FLG_NONE, }, { BT_KEY_L, BT_NONE, PS2_KEY_L, PS2_FLG_NONE, }, { BT_KEY_M, BT_NONE, PS2_KEY_M, PS2_FLG_NONE, }, { BT_KEY_N, BT_NONE, PS2_KEY_N, PS2_FLG_NONE, }, { BT_KEY_O, BT_NONE, PS2_KEY_O, PS2_FLG_NONE, }, { BT_KEY_P, BT_NONE, PS2_KEY_P, PS2_FLG_NONE, }, { BT_KEY_Q, BT_NONE, PS2_KEY_Q, PS2_FLG_NONE, }, { BT_KEY_R, BT_NONE, PS2_KEY_R, PS2_FLG_NONE, }, { BT_KEY_S, BT_NONE, PS2_KEY_S, PS2_FLG_NONE, }, { BT_KEY_T, BT_NONE, PS2_KEY_T, PS2_FLG_NONE, }, { BT_KEY_U, BT_NONE, PS2_KEY_U, PS2_FLG_NONE, }, { BT_KEY_V, BT_NONE, PS2_KEY_V, PS2_FLG_NONE, }, { BT_KEY_W, BT_NONE, PS2_KEY_W, PS2_FLG_NONE, }, { BT_KEY_X, BT_NONE, PS2_KEY_X, PS2_FLG_NONE, }, { BT_KEY_Y, BT_NONE, PS2_KEY_Y, PS2_FLG_NONE, }, { BT_KEY_Z, BT_NONE, PS2_KEY_Z, PS2_FLG_NONE, }, { BT_KEY_1, BT_NONE, PS2_KEY_1, PS2_FLG_NONE, }, { BT_KEY_2, BT_NONE, PS2_KEY_2, PS2_FLG_NONE, }, { BT_KEY_3, BT_NONE, PS2_KEY_3, PS2_FLG_NONE, }, { BT_KEY_4, BT_NONE, PS2_KEY_4, PS2_FLG_NONE, }, { BT_KEY_5, BT_NONE, PS2_KEY_5, PS2_FLG_NONE, }, { BT_KEY_6, BT_NONE, PS2_KEY_6, PS2_FLG_NONE, }, { BT_KEY_7, BT_NONE, PS2_KEY_7, PS2_FLG_NONE, }, { BT_KEY_8, BT_NONE, PS2_KEY_8, PS2_FLG_NONE, }, { BT_KEY_9, BT_NONE, PS2_KEY_9, PS2_FLG_NONE, }, { BT_KEY_0, BT_NONE, PS2_KEY_0, PS2_FLG_NONE, }, { BT_KEY_ENTER, BT_NONE, PS2_KEY_ENTER, PS2_FLG_NONE, }, { BT_KEY_ESC, BT_NONE, PS2_KEY_ESC, PS2_FLG_NONE, }, { BT_KEY_BACKSPACE, BT_NONE, PS2_KEY_BS, PS2_FLG_NONE, }, { BT_KEY_TAB, BT_NONE, PS2_KEY_TAB, PS2_FLG_NONE, }, { BT_KEY_SPACE, BT_NONE, PS2_KEY_SPACE, PS2_FLG_NONE, }, { BT_KEY_MINUS, BT_NONE, PS2_KEY_MINUS, PS2_FLG_NONE, }, { BT_KEY_EQUAL, BT_NONE, PS2_KEY_EQUAL, PS2_FLG_NONE, }, { BT_KEY_LEFTBRACE, BT_NONE, PS2_KEY_OPEN_SQ, PS2_FLG_NONE, }, { BT_KEY_RIGHTBRACE, BT_NONE, PS2_KEY_CLOSE_SQ, PS2_FLG_NONE, }, { BT_KEY_BACKSLASH, BT_NONE, PS2_KEY_BACK, PS2_FLG_NONE, }, { BT_KEY_HASHTILDE, BT_NONE, PS2_KEY_HASH, PS2_FLG_NONE, }, { BT_KEY_SEMICOLON, BT_NONE, PS2_KEY_SEMI, PS2_FLG_NONE, }, { BT_KEY_APOSTROPHE, BT_NONE, PS2_KEY_APOS, PS2_FLG_NONE, }, { BT_KEY_GRAVE, BT_NONE, PS2_KEY_BTICK, PS2_FLG_NONE, }, { BT_KEY_COMMA, BT_NONE, PS2_KEY_COMMA, PS2_FLG_NONE, }, { BT_KEY_DOT, BT_NONE, PS2_KEY_DOT, PS2_FLG_NONE, }, { BT_KEY_SLASH, BT_NONE, PS2_KEY_DIV, PS2_FLG_NONE, }, { BT_KEY_CAPSLOCK, BT_NONE, PS2_KEY_CAPS, PS2_FLG_NONE, }, { BT_KEY_F1, BT_NONE, PS2_KEY_F1, PS2_FLG_NONE, }, { BT_KEY_F2, BT_NONE, PS2_KEY_F2, PS2_FLG_NONE, }, { BT_KEY_F3, BT_NONE, PS2_KEY_F3, PS2_FLG_NONE, }, { BT_KEY_F4, BT_NONE, PS2_KEY_F4, PS2_FLG_NONE, }, { BT_KEY_F5, BT_NONE, PS2_KEY_F5, PS2_FLG_NONE, }, { BT_KEY_F6, BT_NONE, PS2_KEY_F6, PS2_FLG_NONE, }, { BT_KEY_F7, BT_NONE, PS2_KEY_F7, PS2_FLG_NONE, }, { BT_KEY_F8, BT_NONE, PS2_KEY_F8, PS2_FLG_NONE, }, { BT_KEY_F9, BT_NONE, PS2_KEY_F9, PS2_FLG_NONE, }, { BT_KEY_F10, BT_NONE, PS2_KEY_F10, PS2_FLG_NONE, }, { BT_KEY_F11, BT_NONE, PS2_KEY_F11, PS2_FLG_NONE, }, { BT_KEY_F12, BT_NONE, PS2_KEY_F12, PS2_FLG_NONE, }, { BT_KEY_SYSRQ, BT_NONE, PS2_KEY_PRTSCR, PS2_FLG_NONE, }, { BT_KEY_SCROLLLOCK, BT_NONE, PS2_KEY_SCROLL, PS2_FLG_NONE, }, { BT_KEY_PAUSE, BT_NONE, PS2_KEY_PAUSE, PS2_FLG_NONE, }, { BT_KEY_INSERT, BT_NONE, PS2_KEY_INSERT, PS2_FLG_NONE, }, { BT_KEY_HOME, BT_NONE, PS2_KEY_HOME, PS2_FLG_NONE, }, { BT_KEY_PAGEUP, BT_NONE, PS2_KEY_PGUP, PS2_FLG_NONE, }, { BT_KEY_DELETE, BT_NONE, PS2_KEY_DELETE, PS2_FLG_NONE, }, { BT_KEY_END, BT_NONE, PS2_KEY_END, PS2_FLG_NONE, }, { BT_KEY_PAGEDOWN, BT_NONE, PS2_KEY_PGDN, PS2_FLG_NONE, }, { BT_KEY_RIGHT, BT_NONE, PS2_KEY_R_ARROW, PS2_FLG_NONE, }, { BT_KEY_LEFT, BT_NONE, PS2_KEY_L_ARROW, PS2_FLG_NONE, }, { BT_KEY_DOWN, BT_NONE, PS2_KEY_DN_ARROW, PS2_FLG_NONE, }, { BT_KEY_UP, BT_NONE, PS2_KEY_UP_ARROW, PS2_FLG_NONE, }, { BT_KEY_NUMLOCK, BT_NONE, PS2_KEY_NUM, PS2_FLG_NONE, }, { BT_KEY_KPSLASH, BT_NONE, PS2_KEY_KP_DIV, PS2_FLG_NONE, }, { BT_KEY_KPASTERISK, BT_NONE, PS2_KEY_KP_TIMES, PS2_FLG_NONE, }, { BT_KEY_KPMINUS, BT_NONE, PS2_KEY_KP_MINUS, PS2_FLG_NONE, }, { BT_KEY_KPPLUS, BT_NONE, PS2_KEY_KP_PLUS, PS2_FLG_NONE, }, { BT_KEY_KPENTER, BT_NONE, PS2_KEY_KP_ENTER, PS2_FLG_NONE, }, { BT_KEY_KP1, BT_NUM_LOCK, PS2_KEY_KP1, PS2_FLG_NONE, }, { BT_KEY_KP2, BT_NUM_LOCK, PS2_KEY_KP2, PS2_FLG_NONE, }, { BT_KEY_KP3, BT_NUM_LOCK, PS2_KEY_KP3, PS2_FLG_NONE, }, { BT_KEY_KP4, BT_NUM_LOCK, PS2_KEY_KP4, PS2_FLG_NONE, }, { BT_KEY_KP5, BT_NUM_LOCK, PS2_KEY_KP5, PS2_FLG_NONE, }, { BT_KEY_KP6, BT_NUM_LOCK, PS2_KEY_KP6, PS2_FLG_NONE, }, { BT_KEY_KP7, BT_NUM_LOCK, PS2_KEY_KP7, PS2_FLG_NONE, }, { BT_KEY_KP8, BT_NUM_LOCK, PS2_KEY_KP8, PS2_FLG_NONE, }, { BT_KEY_KP9, BT_NUM_LOCK, PS2_KEY_KP9, PS2_FLG_NONE, }, { BT_KEY_KP0, BT_NUM_LOCK, PS2_KEY_KP0, PS2_FLG_NONE, }, { BT_KEY_KPDOT, BT_NUM_LOCK, PS2_KEY_KP_DOT, PS2_FLG_NONE, }, { BT_KEY_KP1, BT_NONE, PS2_KEY_END, PS2_FLG_NONE, }, { BT_KEY_KP2, BT_NONE, PS2_KEY_DN_ARROW, PS2_FLG_NONE, }, { BT_KEY_KP3, BT_NONE, PS2_KEY_PGDN, PS2_FLG_NONE, }, { BT_KEY_KP4, BT_NONE, PS2_KEY_L_ARROW, PS2_FLG_NONE, }, { BT_KEY_KP5, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KP6, BT_NONE, PS2_KEY_R_ARROW, PS2_FLG_NONE, }, { BT_KEY_KP7, BT_NONE, PS2_KEY_HOME, PS2_FLG_NONE, }, { BT_KEY_KP8, BT_NONE, PS2_KEY_UP_ARROW, PS2_FLG_NONE, }, { BT_KEY_KP9, BT_NONE, PS2_KEY_PGUP, PS2_FLG_NONE, }, { BT_KEY_KP0, BT_NONE, PS2_KEY_INSERT, PS2_FLG_NONE, }, { BT_KEY_KPDOT, BT_NONE, PS2_KEY_DELETE, PS2_FLG_NONE, }, { BT_KEY_102ND, BT_NONE, PS2_KEY_BACK, PS2_FLG_NONE, }, { BT_KEY_COMPOSE, BT_NONE, PS2_KEY_MENU, PS2_FLG_NONE, }, { BT_KEY_POWER, BT_NONE, PS2_KEY_POWER, PS2_FLG_NONE, }, { BT_KEY_KPEQUAL, BT_NONE, PS2_KEY_KP_EQUAL, PS2_FLG_NONE, }, { BT_KEY_F13, BT_NONE, PS2_KEY_F13, PS2_FLG_NONE, }, { BT_KEY_F14, BT_NONE, PS2_KEY_F14, PS2_FLG_NONE, }, { BT_KEY_F15, BT_NONE, PS2_KEY_F15, PS2_FLG_NONE, }, { BT_KEY_F16, BT_NONE, PS2_KEY_F16, PS2_FLG_NONE, }, { BT_KEY_F17, BT_NONE, PS2_KEY_F17, PS2_FLG_NONE, }, { BT_KEY_F18, BT_NONE, PS2_KEY_F18, PS2_FLG_NONE, }, { BT_KEY_F19, BT_NONE, PS2_KEY_F19, PS2_FLG_NONE, }, { BT_KEY_F20, BT_NONE, PS2_KEY_F20, PS2_FLG_NONE, }, { BT_KEY_F21, BT_NONE, PS2_KEY_F21, PS2_FLG_NONE, }, { BT_KEY_F22, BT_NONE, PS2_KEY_F22, PS2_FLG_NONE, }, { BT_KEY_F23, BT_NONE, PS2_KEY_F23, PS2_FLG_NONE, }, { BT_KEY_F24, BT_NONE, PS2_KEY_F24, PS2_FLG_NONE, }, { BT_KEY_OPEN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_HELP, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_PROPS, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_FRONT, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_STOP, BT_NONE, PS2_KEY_STOP, PS2_FLG_NONE, }, { BT_KEY_AGAIN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_UNDO, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_CUT, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_COPY, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_PASTE, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_FIND, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MUTE, BT_NONE, PS2_KEY_MUTE, PS2_FLG_NONE, }, { BT_KEY_VOLUMEUP, BT_NONE, PS2_KEY_VOL_UP, PS2_FLG_NONE, }, { BT_KEY_VOLUMEDOWN, BT_NONE, PS2_KEY_VOL_DN, PS2_FLG_NONE, }, { BT_KEY_KPCOMMA, BT_NONE, PS2_KEY_KP_COMMA, PS2_FLG_NONE, }, { BT_KEY_RO, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KATAKANAHIRAGANA, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_YEN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_HENKAN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MUHENKAN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KPJPCOMMA, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_HANGEUL, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_HANJA, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KATAKANA, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_HIRAGANA, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_ZENKAKUHANKAKU, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KPLEFTPAREN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_KPRIGHTPAREN, BT_NONE, 0x00, PS2_FLG_NONE, }, // Control keys. { BT_KEY_LEFTCTRL, BT_NONE, PS2_KEY_L_CTRL, PS2_FLG_FUNC | PS2_FLG_CTRL, }, { BT_KEY_LEFTSHIFT, BT_NONE, PS2_KEY_L_SHIFT, PS2_FLG_FUNC | PS2_FLG_SHIFT, }, { BT_KEY_LEFTALT, BT_NONE, PS2_KEY_L_ALT, PS2_FLG_FUNC | PS2_FLG_ALT, }, { BT_KEY_LEFTMETA, BT_NONE, PS2_KEY_L_GUI, PS2_FLG_FUNC | PS2_FLG_GUI, }, { BT_KEY_RIGHTCTRL, BT_NONE, PS2_KEY_R_CTRL, PS2_FLG_FUNC | PS2_FLG_CTRL, }, { BT_KEY_RIGHTSHIFT, BT_NONE, PS2_KEY_R_SHIFT, PS2_FLG_FUNC | PS2_FLG_SHIFT, }, { BT_KEY_RIGHTALT, BT_NONE, PS2_KEY_R_ALT, PS2_FLG_FUNC | PS2_FLG_ALTGR, }, { BT_KEY_RIGHTMETA, BT_NONE, PS2_KEY_R_GUI, PS2_FLG_FUNC | PS2_FLG_NONE, }, // Media keys { BT_KEY_MEDIA_PLAYPAUSE, BT_NONE, PS2_KEY_PLAY, PS2_FLG_NONE, }, { BT_KEY_MEDIA_STOPCD, BT_NONE, PS2_KEY_STOP, PS2_FLG_NONE, }, { BT_KEY_MEDIA_PREVIOUSSONG, BT_NONE, PS2_KEY_PREV_TR, PS2_FLG_NONE, }, { BT_KEY_MEDIA_NEXTSONG, BT_NONE, PS2_KEY_NEXT_TR, PS2_FLG_NONE, }, { BT_KEY_MEDIA_EJECTCD, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_VOLUMEUP, BT_NONE, PS2_KEY_VOL_UP, PS2_FLG_NONE, }, { BT_KEY_MEDIA_VOLUMEDOWN, BT_NONE, PS2_KEY_VOL_DN, PS2_FLG_NONE, }, { BT_KEY_MEDIA_MUTE, BT_NONE, PS2_KEY_MUTE, PS2_FLG_NONE, }, { BT_KEY_MEDIA_WWW, BT_NONE, PS2_KEY_WEB_SEARCH, PS2_FLG_NONE, }, { BT_KEY_MEDIA_BACK, BT_NONE, PS2_KEY_WEB_BACK, PS2_FLG_NONE, }, { BT_KEY_MEDIA_FORWARD, BT_NONE, PS2_KEY_WEB_FORWARD, PS2_FLG_NONE, }, { BT_KEY_MEDIA_STOP, BT_NONE, PS2_KEY_WEB_STOP, PS2_FLG_NONE, }, { BT_KEY_MEDIA_FIND, BT_NONE, PS2_KEY_WEB_SEARCH, PS2_FLG_NONE, }, { BT_KEY_MEDIA_SCROLLUP, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_SCROLLDOWN, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_EDIT, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_SLEEP, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_COFFEE, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_REFRESH, BT_NONE, 0x00, PS2_FLG_NONE, }, { BT_KEY_MEDIA_CALC, BT_NONE, 0x00, PS2_FLG_NONE, }, }}; }; #endif // BT_KEYBOARD_H_