* Write unique game info to /tmp/GAMENAME
* Remove CD product code lookup, and crc32
* Remove product codes
/tmp/GAMENAME only uses file path and crc32
* Clean up
* Cleanup
* Only write CRC32 and or Product Code to /tmp/GAMEID
Realizing we already have the file path, this change writes the already calculated CRC32 and or game ID (N64 and PSX only) to /tmp/GAMEID. This ignores boot*.rom and cd_bios*.rom
CRC32: XXXXXXXX
Product Code: XXXXXXXXXXXX
* Clean up
* Update neogeo_loader.cpp
* Skip GAMEID for all BIOS files
* Guard behind log_file_entry ini option and clean up print statements
* Add MRA GAMEID support and improve GAMEID writing
MRA files use setname as serial
* Add MGL handling for /tmp/ STARTPATH, FULLPATH, CURRENTPATH, and FILESELECT
* Update mgl /tmp/ file handling