video: Re-ordering of HDR options to make HLG default + clean-up in ini explanation (#730)
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8
cfg.cpp
8
cfg.cpp
@@ -108,12 +108,12 @@ static const ini_var_t ini_vars[] =
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{ "PLAYER_3_CONTROLLER", (void*)(&(cfg.player_controller[2])), STRING, 0, sizeof(cfg.player_controller[2]) - 1 },
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{ "PLAYER_4_CONTROLLER", (void*)(&(cfg.player_controller[3])), STRING, 0, sizeof(cfg.player_controller[3]) - 1 },
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{ "DISABLE_AUTOFIRE", (void *)(&(cfg.disable_autofire)), UINT8, 0, 1},
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{ "VIDEO_BRIGHTNESS", (void *)(&(cfg.video_brightness)), UINT16, 0, 100},
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{ "VIDEO_CONTRAST", (void *)(&(cfg.video_contrast)), UINT16, 0, 100},
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{ "VIDEO_SATURATION", (void *)(&(cfg.video_saturation)), UINT16, 0, 100},
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{ "VIDEO_BRIGHTNESS", (void *)(&(cfg.video_brightness)), UINT8, 0, 100},
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{ "VIDEO_CONTRAST", (void *)(&(cfg.video_contrast)), UINT8, 0, 100},
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{ "VIDEO_SATURATION", (void *)(&(cfg.video_saturation)), UINT8, 0, 100},
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{ "VIDEO_HUE", (void *)(&(cfg.video_hue)), UINT16, 0, 360},
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{ "VIDEO_GAIN_OFFSET", (void *)(&(cfg.video_gain_offset)), STRING, 0, sizeof(cfg.video_gain_offset)},
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{ "HDR", (void*)(&cfg.hdr), UINT8, 0, 3 },
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{ "HDR", (void*)(&cfg.hdr), UINT8, 0, 2 },
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};
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static const int nvars = (int)(sizeof(ini_vars) / sizeof(ini_var_t));
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