Improved button/key remaping for game.
This commit is contained in:
66
menu.cpp
66
menu.cpp
@@ -183,6 +183,9 @@ const char *helptexts[] =
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0
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};
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const char *info_top = "\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82";
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const char *info_bottom = "\x85\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x84";
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// one screen width
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const char* HELPTEXT_SPACER = " ";
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char helptext_custom[1024];
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@@ -546,7 +549,7 @@ void printSysInfo()
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int n = 10;
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char str[40];
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OsdWrite(n++, "\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", 0, 0);
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OsdWrite(n++, info_top, 0, 0);
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if (!hasbat)
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{
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infowrite(n++, "");
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@@ -610,7 +613,7 @@ void printSysInfo()
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{
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infowrite(n++, "");
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}
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OsdWrite(n++, "\x85\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x84", 0, 0);
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OsdWrite(n++, info_bottom, 0, 0);
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}
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}
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@@ -1285,7 +1288,7 @@ void HandleUI(void)
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OsdWrite(m++, " Core \x16", menusub == 0, 0);
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OsdWrite(m++, " Define joystick buttons \x16", menusub == 1, 0);
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OsdWrite(m++, " Joystick -> Keyboard map \x16", menusub == 2, 0);
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OsdWrite(m++, " Button/Key remap for game \x16", menusub == 2, 0);
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OsdWrite(4, "", 0, 0);
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m = 0;
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@@ -1448,16 +1451,14 @@ void HandleUI(void)
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p = (get_map_button() < 8) ? joy_button_map[get_map_button()] : joy_button_map[8 + get_map_type()];
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}
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s[0] = 0;
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int len = (30 - (strlen(p) + 7)) / 2;
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while (len > 0)
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{
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s[0] = 0;
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int len = (30 - (strlen(p) + 7)) / 2;
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while (len > 0)
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{
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strcat(s, " ");
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len--;
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}
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strcat(s, " ");
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len--;
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}
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strcat(s, "Press: ");
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strcat(s, p);
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OsdWrite(3, s, 0, 0);
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@@ -1490,24 +1491,49 @@ void HandleUI(void)
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case MENU_JOYKBDMAP:
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helptext = 0;
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menumask = 1;
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OsdSetTitle("Joy -> Kbd map", 0);
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menustate = MENU_JOYKBDMAP1;
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parentstate = MENU_JOYKBDMAP;
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for (int i = 0; i < 12; i++) OsdWrite(i, "", 0, 0);
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OsdWrite(12, " It will be cleared when you", 0, 0);
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OsdWrite(13, " load the new core.", 0, 0);
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OsdWrite(14, "", 0, 0);
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OsdWrite(OsdGetSize() - 1, " Finish", menusub == 0, 0);
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OsdSetTitle("Button/Key remap", 0);
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for (int i = 0; i < 5; i++) OsdWrite(i, "", 0, 0);
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OsdWrite(5, info_top, 0, 0);
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infowrite(6, "Supported mapping:");
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infowrite( 7, "");
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infowrite( 8, "Button -> Key");
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infowrite( 9, "Button -> Button same pad");
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infowrite(10, "Key -> Key");
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infowrite(11, "");
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infowrite(12, "It will be cleared when you");
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infowrite(13, "load the new core");
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OsdWrite(14, info_bottom, 0, 0);
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OsdWrite(OsdGetSize() - 1, " Cancel", menusub == 0, 0);
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break;
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case MENU_JOYKBDMAP1:
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if (!get_map_button())
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{
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OsdWrite(3, " Press joystick button", 0, 0);
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OsdWrite(1, " Press button/key to change", 0, 0);
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if (get_map_vid())
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{
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OsdWrite(2, "", 0, 0);
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sprintf(s, " on device %04x:%04x", get_map_vid(), get_map_pid());
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OsdWrite(3, s, 0, 0);
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}
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}
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else
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{
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OsdWrite(3, " Press key on keyboard", 0, 0);
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if (get_map_button() <= 256)
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{
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OsdWrite(1, " Press key to map to", 0, 0);
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OsdWrite(2, "", 0, 0);
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OsdWrite(3, " on a keyboard", 0, 0);
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}
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else
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{
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OsdWrite(1, " Press button to map to", 0, 0);
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OsdWrite(2, " on the same pad", 0, 0);
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OsdWrite(3, " or key on a keyboard", 0, 0);
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}
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OsdWrite(OsdGetSize() - 1, " Enter \x16 Finish, Esc \x16 Clear", menusub == 0, 0);
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}
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@@ -3038,7 +3064,7 @@ void HandleUI(void)
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s[0] = 0;
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if(flag)
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{
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sprintf(s, " on keyboard ID: %04x:%04x", get_map_vid(), get_map_pid());
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sprintf(s, " on keyboard %04x:%04x", get_map_vid(), get_map_pid());
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}
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OsdWrite(5, s, 0, 0);
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}
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