Support "guide2" in gamecontrollerdb for OSD button chords. Support the +/- analog axis notation for mapping analog to digital buttons (#692)

Co-authored-by: Zakk <zakk@rsdio.com>
This commit is contained in:
zakk4223
2022-09-09 06:39:24 -04:00
committed by GitHub
parent e28c6616b6
commit b1d6ee2f52
3 changed files with 208 additions and 82 deletions

View File

@@ -25,22 +25,26 @@ static const char *sdlname_to_mister_idx[] = {
"rightshoulder",
"back",
"start",
"---",
"---",
"---",
"---",
"---",
"---",
"---",
"---",
"---", //20
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL, //20
"guide", //21
"---",
"---",
"guide2", //Mister extension: guide2 is the 2nd button for OSD chord
"menufunc", //Dummy entry so mister->sdl map string works
"leftx",
"lefty",
"rightx",
"righty",
"asysx",
"asysy",
NULL,
NULL,
};
typedef struct {
@@ -99,7 +103,7 @@ static int find_mister_button_num(char *sdl_name, bool *idx_high)
for(size_t i = 0; i < sizeof(sdlname_to_mister_idx)/sizeof(char *); i++)
{
const char *map_str = sdlname_to_mister_idx[i];
if (!strcmp(map_str, sdl_name)) return i;
if (map_str && !strcmp(map_str, sdl_name)) return i;
}
if (!strcasecmp(sdl_name, "menuok"))
{
@@ -120,7 +124,15 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
{
if (!btn_name || !strlen(btn_name)) return -1;
switch(btn_name[0])
char btn_sw = btn_name[0];
int a_edge = 0;
if (btn_name[0] == '-') a_edge = 1;
if (btn_name[0] == '+') a_edge = 2;
if (a_edge != 0)
{
btn_sw = btn_name[1];
}
switch(btn_sw)
{
case 'b':
{
@@ -129,10 +141,17 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
return btn_map[bidx];
break;
}
case 'a':
{
int aidx = strtol(btn_name+1, NULL, 10);
return abs_map[aidx];
int aidx = strtol(btn_name + (a_edge != 0 ? 2 : 1) , NULL, 10);
int abs_axis = abs_map[aidx];
if (a_edge)
{
return KEY_EMU + (abs_axis << 1) - 1 + a_edge;
} else {
return abs_axis;
}
break;
}
case 'h':
@@ -141,22 +160,23 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
char *dot_ptr = NULL;
int hidx = strtol(btn_name+1, NULL, 10);
int base_hat = ABS_HAT0X + hidx*2;
//base_hat is X, base_hat+1 is Y
dot_ptr = strchr(btn_name, '.');
if (dot_ptr)
{
int hat_dir = strtol(dot_ptr+1, NULL, 10);
switch(hat_dir)
{
case 1:
return KEY_EMU + ((base_hat+1) << 1);
case 1: //UP
return KEY_EMU + ((base_hat+1) << 1); //up is min value of Y axis
break;
case 2:
return KEY_EMU + (base_hat << 1) + 1;
case 2: // RIGHT
return KEY_EMU + (base_hat << 1) + 1; // (axis << 1) -1 + 2 right is max value
break;
case 4:
return KEY_EMU + ((base_hat+1) << 1) + 1;
case 8:
return KEY_EMU + (base_hat << 1);
case 4: //DOWN
return KEY_EMU + ((base_hat+1) << 1) + 1; //down is max value of Y axis
case 8: //LEFT
return KEY_EMU + (base_hat << 1); //(axis << 1) - 1 + 1 left is min value
break;
default:
return -1;
@@ -174,6 +194,166 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
#define test_bit(bit, array) (array [bit / 8] & (1 << (bit % 8)))
static void get_ctrl_index_maps(int dev_fd, char *guid, uint16_t *btn_map, uint16_t *abs_map)
{
unsigned char keybits[(KEY_MAX+7) / 8];
unsigned char absbits[(ABS_MAX+7) / 8];
uint16_t btn_cnt = 0;
uint16_t abs_cnt = 0;
printf("Gamecontrollerdb: mapping buttons for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
{
for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
{
if (test_bit(i, keybits))
{
printf("b%d->%d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
for (int i = 0; i < BTN_JOYSTICK; i++)
{
if (test_bit(i, keybits))
{
printf("b%d -> %d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
printf("\n");
}
printf("Gamecontrollerdb: mapping analog axes for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
{
//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
//The normal sticks+triggers...
for (int i = 0; i < ABS_HAT0X; i++)
{
if (test_bit(i, absbits))
{
printf("a%d->%d ", abs_cnt, i);
abs_map[abs_cnt] = i;
abs_cnt++;
}
}
//Just for debugging purposes...
for (int i = ABS_HAT0X; i < ABS_MAX; i++)
{
if (test_bit(i, absbits))
{
printf("(debug)a%d->%d ", abs_cnt, i);
abs_cnt++;
}
}
}
printf("\n");
}
void gcdb_show_string_for_ctrl_map(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version,int dev_fd, const char *name, uint32_t *cur_map)
{
static char map_guid[GUID_LEN] = {0};
static uint16_t btn_map[KEY_MAX - BTN_JOYSTICK] = {0xFFFF};
static uint16_t abs_map[ABS_MAX] = {0xFFFF};
if (!cur_map) return;
char guid_str[GUID_LEN] = {0};
sprintf(guid_str, "%04x0000%04x0000%04x0000%04x0000", (uint16_t)(bustype << 8 | bustype >> 8), (uint16_t)( vid << 8 | vid >> 8), (uint16_t)(pid << 8 | pid >> 8), (uint16_t)(version << 8 | version >> 8));
if (strcmp(map_guid, guid_str))
{
memset(btn_map, 0xFFFF, sizeof(btn_map));
memset(abs_map, 0xFFFF, sizeof(abs_map));
strncpy(map_guid, guid_str, GUID_LEN);
get_ctrl_index_maps(dev_fd, guid_str, btn_map, abs_map);
}
//Directions/hats+Buttons
printf("Gamecontrollerdb for mapping: %s,%s,", guid_str, name);
for(int i=0; i < NUMBUTTONS; i++)
{
if (i > SYS_BTN_START && i < SYS_BTN_OSD_KTGL) continue; //Skip mouse buttons
if (i == SYS_BTN_OSD_KTGL+2 && (cur_map[i] == cur_map[i-1])) continue;
const char *sdlname = sdlname_to_mister_idx[i];
if (!sdlname) continue;
if (cur_map[i])
{
uint32_t i_code = cur_map[i] & 0xFFFF;
if (i_code > KEY_EMU) //hat/analog
{
bool is_max = i_code & 0x1;
uint16_t axis_idx = (i_code - KEY_EMU) >> 1;
if (axis_idx >= ABS_HAT0X && axis_idx <= ABS_HAT3Y)
{
uint8_t hat_num = (axis_idx - ABS_HAT0X)/2;
bool axis_is_y = (axis_idx - ABS_HAT0X)%2;
uint8_t hat_sub = 0;
if (axis_is_y)
{
hat_sub = is_max ? 4 : 1;
} else {
hat_sub = is_max ? 2 : 8;
}
if (hat_sub)
{
printf("%s:h%d.%d,", sdlname, hat_num, hat_sub);
}
} else {
//Mister 'fake' analog digital inputs.
for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
{
if (abs_map[j] == axis_idx)
{
if (is_max)
printf("%s:+a%d,", sdlname, j);
else
printf("%s:-a%d,", sdlname, j);
break;
}
}
}
} else if (cur_map[i] & 0x20000) { //Analog
for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
{
if (abs_map[j] == i_code)
{
printf("%s:a%d,", sdlname, j);
break;
}
}
} else {
//Ugh
int menu_func_cnt = 0;
for(unsigned int j=0; j < sizeof(btn_map)/sizeof(uint16_t); j++)
{
if (btn_map[j] == 0xFFFF) break;
if (i == SYS_BTN_MENU_FUNC)
{
if (btn_map[j] == (cur_map[i] & 0xFFFF))
{
printf("menuok:b%d,", j);
menu_func_cnt++;
} else if (btn_map[j] == (cur_map[i] >> 16)) {
printf("menuesc:b%d,",j);
menu_func_cnt++;
}
if (menu_func_cnt == 2) break;
} else if (btn_map[j] == i_code) {
printf("%s:b%d,", sdlname, j);
break;
}
}
}
}
}
printf("platform:MiSTer,\n");
}
static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t *fill_map)
{
@@ -189,65 +369,9 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
if (strcmp(map_guid, guid)) //New guid, map out button indexes for this new controller
{
unsigned char keybits[(KEY_MAX+7) / 8];
unsigned char absbits[(ABS_MAX+7) / 8];
uint16_t btn_cnt = 0;
uint16_t abs_cnt = 0;
bzero(btn_map, sizeof(btn_map));
bzero(abs_map, sizeof(abs_map));
printf("Gamecontrollerdb: mapping buttons for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
{
for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
{
if (test_bit(i, keybits))
{
printf("b%d->%d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
for (int i = 0; i < BTN_JOYSTICK; i++)
{
if (test_bit(i, keybits))
{
printf("b%d -> %d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
printf("\n");
}
printf("Gamecontrollerdb: mapping analog axes for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
{
//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
//The normal sticks+triggers...
for (int i = 0; i < ABS_HAT0X; i++)
{
if (test_bit(i, absbits))
{
printf("a%d->%d ", abs_cnt, i);
abs_map[abs_cnt] = i;
abs_cnt++;
}
}
//Just for debugging purposes...
for (int i = ABS_HAT0X; i < ABS_MAX; i++)
{
if (test_bit(i, absbits))
{
printf("(debug)a%d->%d ", abs_cnt, i);
abs_cnt++;
}
}
}
printf("\n");
get_ctrl_index_maps(dev_fd, guid, btn_map, abs_map);
}
char l_btn[20] = {};
@@ -273,10 +397,8 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
int l_button_code = find_linux_code_for_button(l_btn, btn_map, abs_map);
if (m_button_num != -1 && l_button_code != -1)
{
map_parsed = true;
fill_map[m_button_num] = m_button_high ? ((l_button_code << 16) | fill_map[m_button_num]) : ((l_button_code & 0xFFFF) | fill_map[m_button_num]);
if (m_button_num == SYS_BTN_OSD_KTGL+1) fill_map[m_button_num+1] = l_button_code; //guide button
if (m_button_num >= SYS_AXIS1_X && m_button_num <= SYS_AXIS_MX)
{
fill_map[m_button_num] = l_button_code | 0x20000;
@@ -314,6 +436,7 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
fill_map[SYS_BTN_MENU_FUNC] = (fill_map[SYS_BTN_B] << 16) | fill_map[SYS_BTN_MENU_FUNC];
}
if (fill_map[SYS_BTN_OSD_KTGL+2] == 0) fill_map[SYS_BTN_OSD_KTGL+2] = fill_map[SYS_BTN_OSD_KTGL+1];
if (fill_map[SYS_AXIS_X] == 0) fill_map[SYS_AXIS_X] = fill_map[SYS_AXIS1_X];
if (fill_map[SYS_AXIS_Y] == 0) fill_map[SYS_AXIS_Y] = fill_map[SYS_AXIS1_Y];
}