Support "guide2" in gamecontrollerdb for OSD button chords. Support the +/- analog axis notation for mapping analog to digital buttons (#692)
Co-authored-by: Zakk <zakk@rsdio.com>
This commit is contained in:
@@ -25,22 +25,26 @@ static const char *sdlname_to_mister_idx[] = {
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"rightshoulder",
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"back",
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"start",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---", //20
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL, //20
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"guide", //21
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"---",
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"---",
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"guide2", //Mister extension: guide2 is the 2nd button for OSD chord
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"menufunc", //Dummy entry so mister->sdl map string works
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"leftx",
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"lefty",
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"rightx",
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"righty",
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"asysx",
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"asysy",
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NULL,
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NULL,
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};
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typedef struct {
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@@ -99,7 +103,7 @@ static int find_mister_button_num(char *sdl_name, bool *idx_high)
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for(size_t i = 0; i < sizeof(sdlname_to_mister_idx)/sizeof(char *); i++)
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{
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const char *map_str = sdlname_to_mister_idx[i];
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if (!strcmp(map_str, sdl_name)) return i;
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if (map_str && !strcmp(map_str, sdl_name)) return i;
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}
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if (!strcasecmp(sdl_name, "menuok"))
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{
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@@ -120,7 +124,15 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
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{
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if (!btn_name || !strlen(btn_name)) return -1;
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switch(btn_name[0])
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char btn_sw = btn_name[0];
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int a_edge = 0;
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if (btn_name[0] == '-') a_edge = 1;
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if (btn_name[0] == '+') a_edge = 2;
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if (a_edge != 0)
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{
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btn_sw = btn_name[1];
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}
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switch(btn_sw)
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{
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case 'b':
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{
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@@ -129,10 +141,17 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
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return btn_map[bidx];
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break;
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}
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case 'a':
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{
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int aidx = strtol(btn_name+1, NULL, 10);
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return abs_map[aidx];
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int aidx = strtol(btn_name + (a_edge != 0 ? 2 : 1) , NULL, 10);
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int abs_axis = abs_map[aidx];
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if (a_edge)
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{
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return KEY_EMU + (abs_axis << 1) - 1 + a_edge;
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} else {
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return abs_axis;
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}
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break;
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}
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case 'h':
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@@ -141,22 +160,23 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
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char *dot_ptr = NULL;
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int hidx = strtol(btn_name+1, NULL, 10);
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int base_hat = ABS_HAT0X + hidx*2;
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//base_hat is X, base_hat+1 is Y
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dot_ptr = strchr(btn_name, '.');
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if (dot_ptr)
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{
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int hat_dir = strtol(dot_ptr+1, NULL, 10);
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switch(hat_dir)
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{
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case 1:
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return KEY_EMU + ((base_hat+1) << 1);
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case 1: //UP
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return KEY_EMU + ((base_hat+1) << 1); //up is min value of Y axis
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break;
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case 2:
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return KEY_EMU + (base_hat << 1) + 1;
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case 2: // RIGHT
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return KEY_EMU + (base_hat << 1) + 1; // (axis << 1) -1 + 2 right is max value
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break;
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case 4:
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return KEY_EMU + ((base_hat+1) << 1) + 1;
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case 8:
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return KEY_EMU + (base_hat << 1);
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case 4: //DOWN
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return KEY_EMU + ((base_hat+1) << 1) + 1; //down is max value of Y axis
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case 8: //LEFT
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return KEY_EMU + (base_hat << 1); //(axis << 1) - 1 + 1 left is min value
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break;
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default:
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return -1;
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@@ -174,6 +194,166 @@ static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_
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#define test_bit(bit, array) (array [bit / 8] & (1 << (bit % 8)))
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static void get_ctrl_index_maps(int dev_fd, char *guid, uint16_t *btn_map, uint16_t *abs_map)
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{
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unsigned char keybits[(KEY_MAX+7) / 8];
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unsigned char absbits[(ABS_MAX+7) / 8];
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uint16_t btn_cnt = 0;
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uint16_t abs_cnt = 0;
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printf("Gamecontrollerdb: mapping buttons for %s ", guid);
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if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
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{
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for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
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{
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if (test_bit(i, keybits))
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{
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printf("b%d->%d ", btn_cnt, i);
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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for (int i = 0; i < BTN_JOYSTICK; i++)
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{
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if (test_bit(i, keybits))
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{
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printf("b%d -> %d ", btn_cnt, i);
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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printf("\n");
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}
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printf("Gamecontrollerdb: mapping analog axes for %s ", guid);
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if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
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{
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//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
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//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
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//The normal sticks+triggers...
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for (int i = 0; i < ABS_HAT0X; i++)
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{
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if (test_bit(i, absbits))
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{
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printf("a%d->%d ", abs_cnt, i);
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abs_map[abs_cnt] = i;
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abs_cnt++;
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}
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}
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//Just for debugging purposes...
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for (int i = ABS_HAT0X; i < ABS_MAX; i++)
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{
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if (test_bit(i, absbits))
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{
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printf("(debug)a%d->%d ", abs_cnt, i);
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abs_cnt++;
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}
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}
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}
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printf("\n");
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}
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void gcdb_show_string_for_ctrl_map(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version,int dev_fd, const char *name, uint32_t *cur_map)
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{
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static char map_guid[GUID_LEN] = {0};
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static uint16_t btn_map[KEY_MAX - BTN_JOYSTICK] = {0xFFFF};
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static uint16_t abs_map[ABS_MAX] = {0xFFFF};
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if (!cur_map) return;
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char guid_str[GUID_LEN] = {0};
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sprintf(guid_str, "%04x0000%04x0000%04x0000%04x0000", (uint16_t)(bustype << 8 | bustype >> 8), (uint16_t)( vid << 8 | vid >> 8), (uint16_t)(pid << 8 | pid >> 8), (uint16_t)(version << 8 | version >> 8));
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if (strcmp(map_guid, guid_str))
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{
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memset(btn_map, 0xFFFF, sizeof(btn_map));
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memset(abs_map, 0xFFFF, sizeof(abs_map));
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strncpy(map_guid, guid_str, GUID_LEN);
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get_ctrl_index_maps(dev_fd, guid_str, btn_map, abs_map);
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}
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//Directions/hats+Buttons
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printf("Gamecontrollerdb for mapping: %s,%s,", guid_str, name);
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for(int i=0; i < NUMBUTTONS; i++)
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{
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if (i > SYS_BTN_START && i < SYS_BTN_OSD_KTGL) continue; //Skip mouse buttons
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if (i == SYS_BTN_OSD_KTGL+2 && (cur_map[i] == cur_map[i-1])) continue;
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const char *sdlname = sdlname_to_mister_idx[i];
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if (!sdlname) continue;
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if (cur_map[i])
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{
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uint32_t i_code = cur_map[i] & 0xFFFF;
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if (i_code > KEY_EMU) //hat/analog
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{
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bool is_max = i_code & 0x1;
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uint16_t axis_idx = (i_code - KEY_EMU) >> 1;
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if (axis_idx >= ABS_HAT0X && axis_idx <= ABS_HAT3Y)
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{
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uint8_t hat_num = (axis_idx - ABS_HAT0X)/2;
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bool axis_is_y = (axis_idx - ABS_HAT0X)%2;
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uint8_t hat_sub = 0;
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if (axis_is_y)
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{
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hat_sub = is_max ? 4 : 1;
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} else {
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hat_sub = is_max ? 2 : 8;
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}
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if (hat_sub)
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{
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printf("%s:h%d.%d,", sdlname, hat_num, hat_sub);
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}
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} else {
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//Mister 'fake' analog digital inputs.
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for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
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{
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if (abs_map[j] == axis_idx)
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{
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if (is_max)
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printf("%s:+a%d,", sdlname, j);
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else
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printf("%s:-a%d,", sdlname, j);
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break;
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}
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}
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}
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} else if (cur_map[i] & 0x20000) { //Analog
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for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
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{
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if (abs_map[j] == i_code)
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{
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printf("%s:a%d,", sdlname, j);
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break;
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}
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}
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} else {
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//Ugh
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int menu_func_cnt = 0;
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for(unsigned int j=0; j < sizeof(btn_map)/sizeof(uint16_t); j++)
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{
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if (btn_map[j] == 0xFFFF) break;
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if (i == SYS_BTN_MENU_FUNC)
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{
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if (btn_map[j] == (cur_map[i] & 0xFFFF))
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{
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printf("menuok:b%d,", j);
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menu_func_cnt++;
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} else if (btn_map[j] == (cur_map[i] >> 16)) {
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printf("menuesc:b%d,",j);
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menu_func_cnt++;
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}
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if (menu_func_cnt == 2) break;
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} else if (btn_map[j] == i_code) {
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printf("%s:b%d,", sdlname, j);
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break;
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}
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}
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}
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}
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}
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printf("platform:MiSTer,\n");
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}
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static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t *fill_map)
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{
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@@ -189,65 +369,9 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
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if (strcmp(map_guid, guid)) //New guid, map out button indexes for this new controller
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{
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unsigned char keybits[(KEY_MAX+7) / 8];
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unsigned char absbits[(ABS_MAX+7) / 8];
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uint16_t btn_cnt = 0;
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uint16_t abs_cnt = 0;
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bzero(btn_map, sizeof(btn_map));
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bzero(abs_map, sizeof(abs_map));
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printf("Gamecontrollerdb: mapping buttons for %s ", guid);
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if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
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{
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for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
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{
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if (test_bit(i, keybits))
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{
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printf("b%d->%d ", btn_cnt, i);
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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for (int i = 0; i < BTN_JOYSTICK; i++)
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{
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if (test_bit(i, keybits))
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{
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printf("b%d -> %d ", btn_cnt, i);
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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printf("\n");
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}
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printf("Gamecontrollerdb: mapping analog axes for %s ", guid);
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if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
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{
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//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
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//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
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//The normal sticks+triggers...
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for (int i = 0; i < ABS_HAT0X; i++)
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{
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if (test_bit(i, absbits))
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{
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printf("a%d->%d ", abs_cnt, i);
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abs_map[abs_cnt] = i;
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abs_cnt++;
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}
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}
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//Just for debugging purposes...
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for (int i = ABS_HAT0X; i < ABS_MAX; i++)
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{
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if (test_bit(i, absbits))
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{
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printf("(debug)a%d->%d ", abs_cnt, i);
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abs_cnt++;
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}
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}
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}
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printf("\n");
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get_ctrl_index_maps(dev_fd, guid, btn_map, abs_map);
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}
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char l_btn[20] = {};
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@@ -273,10 +397,8 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
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int l_button_code = find_linux_code_for_button(l_btn, btn_map, abs_map);
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if (m_button_num != -1 && l_button_code != -1)
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{
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map_parsed = true;
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fill_map[m_button_num] = m_button_high ? ((l_button_code << 16) | fill_map[m_button_num]) : ((l_button_code & 0xFFFF) | fill_map[m_button_num]);
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if (m_button_num == SYS_BTN_OSD_KTGL+1) fill_map[m_button_num+1] = l_button_code; //guide button
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if (m_button_num >= SYS_AXIS1_X && m_button_num <= SYS_AXIS_MX)
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{
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fill_map[m_button_num] = l_button_code | 0x20000;
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@@ -314,6 +436,7 @@ static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t
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fill_map[SYS_BTN_MENU_FUNC] = (fill_map[SYS_BTN_B] << 16) | fill_map[SYS_BTN_MENU_FUNC];
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}
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if (fill_map[SYS_BTN_OSD_KTGL+2] == 0) fill_map[SYS_BTN_OSD_KTGL+2] = fill_map[SYS_BTN_OSD_KTGL+1];
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if (fill_map[SYS_AXIS_X] == 0) fill_map[SYS_AXIS_X] = fill_map[SYS_AXIS1_X];
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if (fill_map[SYS_AXIS_Y] == 0) fill_map[SYS_AXIS_Y] = fill_map[SYS_AXIS1_Y];
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}
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