Check core's home dir on every access for plug and play functionality.
This commit is contained in:
29
user_io.cpp
29
user_io.cpp
@@ -129,9 +129,7 @@ char* user_io_create_config_name()
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return str;
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}
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static char core_name[16 + 1]; // max 16 bytes for core name
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static char core_dir[1024];
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static char core_name[32] = {};
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static char filepath_store[1024];
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char *user_io_make_filepath(const char *path, const char *filename)
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@@ -141,7 +139,7 @@ char *user_io_make_filepath(const char *path, const char *filename)
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return filepath_store;
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}
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static char ovr_name[16 + 1] = {};
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static char ovr_name[32] = {};
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void user_io_name_override(const char* name)
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{
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snprintf(ovr_name, sizeof(ovr_name), "%s", name);
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@@ -149,10 +147,7 @@ void user_io_name_override(const char* name)
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void user_io_set_core_name(const char *name)
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{
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strncpy(core_name, name, 17);
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strncpy(core_dir, name, 1024);
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prefixGameDir(core_dir, 1024);
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snprintf(core_name, sizeof(core_name), name);
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printf("Core name set to \"%s\"\n", core_name);
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}
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@@ -164,13 +159,12 @@ char *user_io_get_core_name()
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char *user_io_get_core_path(const char *suffix)
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{
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static char tmp[1024];
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if (suffix)
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{
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strcpy(tmp, core_dir);
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strcat(tmp, suffix);
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return tmp;
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}
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return core_dir;
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if (suffix) strcpy(tmp, suffix);
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else strcpy(tmp, !strcasecmp(core_name, "minimig") ? "Amiga" : core_name);
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prefixGameDir(tmp, sizeof(tmp));
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return tmp;
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}
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const char *user_io_get_core_name_ex()
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@@ -323,9 +317,6 @@ static void user_io_read_core_name()
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if (p && p[0]) strcpy(core_name, p);
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}
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strcpy(core_dir, !strcasecmp(core_name, "minimig") ? "Amiga" : core_name);
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prefixGameDir(core_dir, sizeof(core_dir));
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printf("Core name is \"%s\"\n", core_name);
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}
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@@ -787,7 +778,6 @@ void user_io_init(const char *path, const char *xml)
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send_rtc(1);
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user_io_set_core_name("Archie");
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archie_init();
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user_io_read_core_name();
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parse_config();
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parse_buttons();
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break;
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@@ -796,7 +786,6 @@ void user_io_init(const char *path, const char *xml)
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puts("Identified Sharp MZ Series core");
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user_io_set_core_name("sharpmz");
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sharpmz_init();
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user_io_read_core_name();
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parse_config();
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parse_buttons();
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break;
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