megacd: don't reset the core and don't loose the save upon disks swap of the same game.
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20
menu.cpp
20
menu.cpp
@@ -1760,9 +1760,15 @@ void HandleUI(void)
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memcpy(Selected_tmp, Selected_S[ioctl_index & 3], sizeof(Selected_tmp));
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if (is_pce() || is_megacd())
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{
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fs_Options |= SCANO_NOENTER;
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char *p = strrchr(Selected_tmp, '/');
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if (p) *p = 0;
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int num = ScanDirectory(Selected_tmp, SCANF_INIT, fs_pFileExt, 0);
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memcpy(Selected_tmp, Selected_S[ioctl_index & 3], sizeof(Selected_tmp));
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if (num == 1)
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{
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fs_Options |= SCANO_NOENTER;
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char *p = strrchr(Selected_tmp, '/');
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if (p) *p = 0;
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}
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}
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if (select) SelectFile(Selected_tmp, ext, fs_Options, fs_MenuSelect, fs_MenuCancel);
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@@ -1904,15 +1910,7 @@ void HandleUI(void)
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}
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else if (is_megacd())
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{
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uint32_t status = user_io_8bit_set_status(0, 0);
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if (!(status & 4))
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{
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user_io_8bit_set_status(1, 1);
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user_io_8bit_set_status(0, 1);
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mcd_reset();
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}
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mcd_set_image(ioctl_index, selPath);
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cheats_init(selPath, 0);
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}
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else if (is_pce())
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{
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