Set rumble direction to x-axis on wheel devices. (#906)
(Rumble has no direction, but many drivers convert this to a FF_SINE)
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@@ -4376,6 +4376,7 @@ static int rumble_input_device(int devnum, uint16_t strong_mag, uint16_t weak_ma
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fef = &input[devnum].rumble_effect;
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fef->type = FF_RUMBLE;
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fef->direction = input[devnum].quirk == QUIRK_WHEEL ? 0x4000 : 0x0000;
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fef->u.rumble.strong_magnitude = strong_mag;
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fef->u.rumble.weak_magnitude = weak_mag;
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fef->replay.length = duration;
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