input: Controller unique mapping (preliminary)
Add ini option `unique_mapping` which makes controller mappings unique to the physical port the controller is connected to. Calculates a uint32_t unique_hash for each device during enumeration. Co-authored-by: Martin Donlon <github-martin@donlons.com>
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22
input.cpp
22
input.cpp
@@ -30,6 +30,7 @@
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#include "support.h"
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#include "profiling.h"
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#include "gamecontroller_db.h"
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#include "str_util.h"
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#define NUMDEV 30
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#define NUMPLAYERS 6
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@@ -1189,6 +1190,7 @@ typedef struct
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char mac[64];
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int bind;
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uint32_t unique_hash;
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char devname[32];
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char id[80];
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char name[128];
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@@ -1440,15 +1442,23 @@ int get_map_cancel()
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static char *get_map_name(int dev, int def)
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{
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static char name[128];
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if (def || is_menu()) sprintf(name, "input_%s%s_v3.map", input[dev].idstr, input[dev].mod ? "_m" : "");
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else sprintf(name, "%s_input_%s%s_v3.map", user_io_get_core_name(), input[dev].idstr, input[dev].mod ? "_m" : "");
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char id[32];
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if (cfg.unique_mapping) sprintfz(id, "%08x", input[dev].unique_hash);
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else strcpyz(id, input[dev].idstr);
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if (def || is_menu()) sprintf(name, "input_%s%s_v3.map", id, input[dev].mod ? "_m" : "");
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else sprintf(name, "%s_input_%s%s_v3.map", user_io_get_core_name(), id, input[dev].mod ? "_m" : "");
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return name;
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}
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static char *get_kbdmap_name(int dev)
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{
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static char name[128];
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sprintf(name, "kbd_%s.map", input[dev].idstr);
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if (cfg.unique_mapping) sprintfz(name, "kbd_%08x.map", input[dev].unique_hash);
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else sprintfz(name, "kbd_%s.map", input[dev].idstr);
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return name;
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}
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@@ -3385,6 +3395,12 @@ void mergedevs()
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strcpy(input[i].id, id);
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strcpy(input[i].sysfs, sysfs);
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strcpy(input[i].mac, uniq);
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int unique_hash = str_hash(input[i].id);
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unique_hash = str_hash(input[i].mac, unique_hash);
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unique_hash = str_hash(input[i].idstr, unique_hash);
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input[i].unique_hash = unique_hash;
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input[i].timeout = (strlen(uniq) && strstr(sysfs, "bluetooth")) ? (cfg.bt_auto_disconnect * 10) : 0;
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}
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}
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