Change in handling overlapping button presses (fixes issue #824) (#907)

* Modifications to input handling to prevent held inputs from being
overridden by an alternate input mapped to the same button.
i.e. R-Type holding fire to charge special shot will not be
disrupted if a secondary fire button is pressed, autofire
or not.

* Modifications to input handling to prevent held inputs from being overridden by an alternate input mapped to the same button.
i.e. R-Type holding fire to charge special shot will not be
disrupted if a secondary fire button is pressed, autofire
or not.

* Prevent held inputs from being disrupted by alternate inputs.

i.e. in R-Type, if holding the fire button to charge a special shot,
tapping an alternately assigned fire button will not cause the charge
to stop.
This commit is contained in:
deepthaw
2024-06-30 02:02:49 -05:00
committed by GitHub
parent 6537cbb167
commit 03f62ded4c
3 changed files with 26 additions and 21 deletions

View File

@@ -1643,8 +1643,8 @@ static int keyrah_trans(int key, int press)
static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int dev);
static int kbd_toggle = 0;
static uint32_t joy[NUMPLAYERS] = {};
static uint32_t autofire[NUMPLAYERS] = {};
static uint64_t joy[NUMPLAYERS] = {}; // 0-31 primary mappings, 32-64 alternate
static uint64_t autofire[NUMPLAYERS] = {}; // 0-31 primary mappings, 32-64 alternate
static uint32_t autofirecodes[NUMPLAYERS][BTN_NUM] = {};
static int af_delay[NUMPLAYERS] = {};
@@ -1840,12 +1840,12 @@ static void joy_apply_deadzone(int* x, int* y, const devInput* dev, const int st
}
static uint32_t osdbtn = 0;
static void joy_digital(int jnum, uint32_t mask, uint32_t code, char press, int bnum, int dont_save = 0)
static void joy_digital(int jnum, uint64_t mask, uint32_t code, char press, int bnum, int dont_save = 0)
{
static char str[128];
static uint32_t lastcode[NUMPLAYERS], lastmask[NUMPLAYERS];
static uint32_t lastcode[NUMPLAYERS];
static uint64_t lastmask[NUMPLAYERS];
int num = jnum - 1;
if (num < NUMPLAYERS)
{
if (jnum)
@@ -1886,6 +1886,7 @@ static void joy_digital(int jnum, uint32_t mask, uint32_t code, char press, int
}
if (!found && zero >= 0) autofirecodes[num][zero] = lastcode[num];
autofire[num] = !found ? autofire[num] | lastmask[num] : autofire[num] & ~lastmask[num];
if (hasAPI1_5())
@@ -2127,6 +2128,7 @@ static void joy_digital(int jnum, uint32_t mask, uint32_t code, char press, int
{
if (press) joy[num] |= mask;
else joy[num] &= ~mask;
//user_io_digital_joystick(num, joy[num]);
if (code)
@@ -3290,14 +3292,15 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
if (input[dev].has_map == 3) Info("This joystick is not defined");
input[dev].has_map = 1;
}
for (uint i = 0; i < BTN_NUM; i++)
{
if (ev->code == (input[dev].map[i] & 0xFFFF) || ev->code == (input[dev].map[i] >> 16))
{
uint64_t mask = 0;
if (ev->code == (input[dev].map[i] & 0xFFFF)) mask = (uint64_t)1 << i;
else if (ev->code == (input[dev].map[i] >> 16)) mask = (uint64_t)1 << (i + 32); // 1 is uint32_t. i spent hours realizing this.
if (mask) {
if (i <= 3 && origcode == ev->code) origcode = 0; // prevent autofire for original dpad
if (ev->value <= 1) joy_digital(input[dev].num, 1 << i, origcode, ev->value, i, (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 1] || ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 2]));
if (ev->value <=1) joy_digital(input[dev].num, mask, origcode, ev->value, i, (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 1] || ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 2]));
// support 2 simultaneous functions for 1 button if defined in 2 sets. No return.
}
}
@@ -5663,7 +5666,7 @@ int input_poll(int getchar)
static int af[NUMPLAYERS] = {};
static uint32_t time[NUMPLAYERS] = {};
static uint32_t joy_prev[NUMPLAYERS] = {};
static uint64_t joy_prev[NUMPLAYERS] = {};
int ret = input_test(getchar);
if (getchar) return ret;
@@ -5705,8 +5708,8 @@ int input_poll(int getchar)
if (!time[i]) time[i] = GetTimer(af_delay[i]);
int send = 0;
int newdir = ((joy[i] & 0xF) != (joy_prev[i] & 0xF));
int newdir = ((((uint32_t)(joy[i]) | (uint32_t)(joy[i] >> 32)) & 0xF) != (((uint32_t)(joy_prev[i]) | (uint32_t)(joy_prev[i] >> 32)) & 0xF));
if (joy[i] != joy_prev[i])
{
if ((joy[i] ^ joy_prev[i]) & autofire[i])