252 lines
5.7 KiB
C++
252 lines
5.7 KiB
C++
/*
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This file contains lookup information on known controllers
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <inttypes.h>
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#include <string.h>
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#include "joymapping.h"
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#include "menu.h"
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#include "input.h"
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#include "user_io.h"
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#include "cfg.h"
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#define DPAD_COUNT 4
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/*****************************************************************************/
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static void trim(char * s)
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{
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char *p = s;
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int l = strlen(p);
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if (!l) return;
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while (p[l - 1] == ' ') p[--l] = 0;
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while (*p && (*p == ' ')) ++p, --l;
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memmove(s, p, l + 1);
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}
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static char joy_nnames[NUMBUTTONS][32];
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static char joy_pnames[NUMBUTTONS][32];
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static int defaults = 0;
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static void get_buttons()
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{
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int i = 2;
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char *p;
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memset(joy_bnames, 0, sizeof(joy_bnames));
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memset(joy_nnames, 0, sizeof(joy_nnames));
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memset(joy_pnames, 0, sizeof(joy_pnames));
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joy_bcount = 0;
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defaults = 0;
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user_io_read_confstr();
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while(1)
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{
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p = user_io_get_confstr(i);
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if (!p) break;
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// this option used as default name map (unless jn/jp is supplied)
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if (p[0] == 'J')
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{
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for (int n = 0; n < NUMBUTTONS - DPAD_COUNT; n++)
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{
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substrcpy(joy_bnames[n], p, n + 1);
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if (!joy_bnames[n][0]) break;
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printf("joy_bname[%d] = %s\n", n, joy_bnames[n]);
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memcpy(joy_nnames[n], joy_bnames[n], sizeof(joy_nnames[0]));
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char *sstr = strchr(joy_nnames[n], '(');
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if (sstr) *sstr = 0;
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trim(joy_nnames[n]);
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if (!joy_nnames[n][0]) break;
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joy_bcount++;
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}
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printf("\n");
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}
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// - supports empty name to skip the button from default map
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// - only base button names must be used (ABXYLR Start Select)
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if (p[0] == 'j')
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{
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// name default map
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if (p[1] == 'n')
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{
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memset(joy_nnames, 0, sizeof(joy_nnames));
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for (int n = 0; n < joy_bcount; n++)
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{
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substrcpy(joy_nnames[n], p, n + 1);
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trim(joy_nnames[n]);
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if (joy_nnames[n][0]) printf("joy_nname[%d] = %s\n", n, joy_nnames[n]);
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}
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printf("\n");
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}
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// positional default map
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if (p[1] == 'p')
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{
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defaults = cfg.gamepad_defaults;
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for (int n = 0; n < joy_bcount; n++)
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{
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substrcpy(joy_pnames[n], p, n + 1);
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trim(joy_pnames[n]);
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if (joy_pnames[n][0]) printf("joy_pname[%d] = %s\n", n, joy_pnames[n]);
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}
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printf("\n");
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}
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}
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i++;
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}
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}
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static int has_X_button()
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{
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for (int i = 0; i < joy_bcount; i++)
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{
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if (!strcasecmp(joy_nnames[i], "X")) return 1;
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}
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return 0;
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}
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static int is_fire(char* name)
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{
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if (!strncasecmp(name, "fire", 4) || !strncasecmp(name, "button", 6))
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{
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if (!strcasecmp(name, "fire") || strchr(name, '1')) return 1;
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if (strchr(name, '2')) return 2;
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if (strchr(name, '3')) return 3;
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if (strchr(name, '4')) return 4;
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}
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return 0;
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}
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void map_joystick(uint32_t *map, uint32_t *mmap)
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{
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static char mapinfo[1024];
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/*
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attemps to centrally defined core joy mapping to the joystick declaredy by a core config string
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we use the names declared by core with some special handling for specific edge cases
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Input button order is "virtual SNES" i.e.:
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A, B, X, Y, L, R, Select, Start
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*/
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get_buttons();
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sprintf(mapinfo, "Default (%s) map:", defaults ? "pos" : "name");
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map[SYS_BTN_RIGHT] = mmap[SYS_BTN_RIGHT] & 0xFFFF;
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map[SYS_BTN_LEFT] = mmap[SYS_BTN_LEFT] & 0xFFFF;
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map[SYS_BTN_DOWN] = mmap[SYS_BTN_DOWN] & 0xFFFF;
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map[SYS_BTN_UP] = mmap[SYS_BTN_UP] & 0xFFFF;
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if (mmap[SYS_AXIS_X])
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{
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uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_X]) << 1);
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map[SYS_BTN_LEFT] = (key << 16) | map[SYS_BTN_LEFT];
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map[SYS_BTN_RIGHT] = ((key+1) << 16) | map[SYS_BTN_RIGHT];
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}
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if (mmap[SYS_AXIS_Y])
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{
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uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_Y]) << 1);
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map[SYS_BTN_UP] = (key << 16) | map[SYS_BTN_UP];
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map[SYS_BTN_DOWN] = ((key + 1) << 16) | map[SYS_BTN_DOWN];
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}
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// loop through core requested buttons and construct result map
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for (int i=0; i<joy_bcount; i++)
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{
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int idx = i+DPAD_COUNT;
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char *btn_name = defaults ? joy_pnames[i] : joy_nnames[i];
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strcat(mapinfo, "\n ");
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if(!strcasecmp(btn_name, "A")
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|| !strcasecmp(btn_name, "Jump")
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|| is_fire(btn_name) == 1
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|| !strcasecmp(btn_name, "Button I"))
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{
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map[idx] = mmap[SYS_BTN_A];
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strcat(mapinfo, "[A]");
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}
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else if(!strcasecmp(btn_name, "B")
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|| is_fire(btn_name) == 2
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|| !strcasecmp(btn_name, "Button II"))
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{
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map[idx] = mmap[SYS_BTN_B];
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strcat(mapinfo, "[B]");
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}
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else if(!strcasecmp(btn_name, "X")
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|| (!strcasecmp(btn_name, "C") && !has_X_button())
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|| is_fire(btn_name) == 3
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|| !strcasecmp(btn_name, "Button III"))
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{
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map[idx] = mmap[SYS_BTN_X];
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strcat(mapinfo, "[X]");
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}
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else if(!strcasecmp(btn_name, "Y")
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|| !strcasecmp(btn_name, "D")
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|| is_fire(btn_name) == 4
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|| !strcasecmp(btn_name, "Button IV"))
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{
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map[idx] = mmap[SYS_BTN_Y];
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strcat(mapinfo, "[Y]");
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}
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// Genesis C and Z and TG16 V and VI
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else if(!strcasecmp(btn_name, "R")
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|| !strcasecmp(btn_name, "C")
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|| !strcasecmp(btn_name, "RT")
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|| !strcasecmp(btn_name, "Button V")
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|| !strcasecmp(btn_name, "Coin"))
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{
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map[idx] = mmap[SYS_BTN_R];
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strcat(mapinfo, "[R]");
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}
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else if(!strcasecmp(btn_name, "L")
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|| !strcasecmp(btn_name, "Z")
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|| !strcasecmp(btn_name, "LT")
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|| !strcasecmp(btn_name, "Button VI"))
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{
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map[idx] = mmap[SYS_BTN_L];
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strcat(mapinfo, "[L]");
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}
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else if(!strcasecmp(btn_name, "Select")
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|| !strcasecmp(btn_name, "Mode")
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|| !strcasecmp(btn_name, "Game Select")
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|| !strcasecmp(btn_name, "Start 2P"))
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{
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map[idx] = mmap[SYS_BTN_SELECT];
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strcat(mapinfo, "[\x96]");
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}
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else if(!strcasecmp(btn_name, "Start")
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|| !strcasecmp(btn_name, "Run")
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|| !strcasecmp(btn_name, "Pause")
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|| !strcasecmp(btn_name, "Start 1P"))
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{
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map[idx] = mmap[SYS_BTN_START];
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strcat(mapinfo, "[\x16]");
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}
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if (map[idx])
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{
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strcat(mapinfo, ": ");
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strcat(mapinfo, joy_bnames[i]);
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}
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}
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Info(mapinfo, 6000);
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}
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