Files
Main/joymapping.cpp

252 lines
5.7 KiB
C++

/*
This file contains lookup information on known controllers
*/
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
#include "joymapping.h"
#include "menu.h"
#include "input.h"
#include "user_io.h"
#include "cfg.h"
#define DPAD_COUNT 4
/*****************************************************************************/
static void trim(char * s)
{
char *p = s;
int l = strlen(p);
if (!l) return;
while (p[l - 1] == ' ') p[--l] = 0;
while (*p && (*p == ' ')) ++p, --l;
memmove(s, p, l + 1);
}
static char joy_nnames[NUMBUTTONS][32];
static char joy_pnames[NUMBUTTONS][32];
static int defaults = 0;
static void get_buttons()
{
int i = 2;
char *p;
memset(joy_bnames, 0, sizeof(joy_bnames));
memset(joy_nnames, 0, sizeof(joy_nnames));
memset(joy_pnames, 0, sizeof(joy_pnames));
joy_bcount = 0;
defaults = 0;
user_io_read_confstr();
while(1)
{
p = user_io_get_confstr(i);
if (!p) break;
// this option used as default name map (unless jn/jp is supplied)
if (p[0] == 'J')
{
for (int n = 0; n < NUMBUTTONS - DPAD_COUNT; n++)
{
substrcpy(joy_bnames[n], p, n + 1);
if (!joy_bnames[n][0]) break;
printf("joy_bname[%d] = %s\n", n, joy_bnames[n]);
memcpy(joy_nnames[n], joy_bnames[n], sizeof(joy_nnames[0]));
char *sstr = strchr(joy_nnames[n], '(');
if (sstr) *sstr = 0;
trim(joy_nnames[n]);
if (!joy_nnames[n][0]) break;
joy_bcount++;
}
printf("\n");
}
// - supports empty name to skip the button from default map
// - only base button names must be used (ABXYLR Start Select)
if (p[0] == 'j')
{
// name default map
if (p[1] == 'n')
{
memset(joy_nnames, 0, sizeof(joy_nnames));
for (int n = 0; n < joy_bcount; n++)
{
substrcpy(joy_nnames[n], p, n + 1);
trim(joy_nnames[n]);
if (joy_nnames[n][0]) printf("joy_nname[%d] = %s\n", n, joy_nnames[n]);
}
printf("\n");
}
// positional default map
if (p[1] == 'p')
{
defaults = cfg.gamepad_defaults;
for (int n = 0; n < joy_bcount; n++)
{
substrcpy(joy_pnames[n], p, n + 1);
trim(joy_pnames[n]);
if (joy_pnames[n][0]) printf("joy_pname[%d] = %s\n", n, joy_pnames[n]);
}
printf("\n");
}
}
i++;
}
}
static int has_X_button()
{
for (int i = 0; i < joy_bcount; i++)
{
if (!strcasecmp(joy_nnames[i], "X")) return 1;
}
return 0;
}
static int is_fire(char* name)
{
if (!strncasecmp(name, "fire", 4) || !strncasecmp(name, "button", 6))
{
if (!strcasecmp(name, "fire") || strchr(name, '1')) return 1;
if (strchr(name, '2')) return 2;
if (strchr(name, '3')) return 3;
if (strchr(name, '4')) return 4;
}
return 0;
}
void map_joystick(uint32_t *map, uint32_t *mmap)
{
static char mapinfo[1024];
/*
attemps to centrally defined core joy mapping to the joystick declaredy by a core config string
we use the names declared by core with some special handling for specific edge cases
Input button order is "virtual SNES" i.e.:
A, B, X, Y, L, R, Select, Start
*/
get_buttons();
sprintf(mapinfo, "Default (%s) map:", defaults ? "pos" : "name");
map[SYS_BTN_RIGHT] = mmap[SYS_BTN_RIGHT] & 0xFFFF;
map[SYS_BTN_LEFT] = mmap[SYS_BTN_LEFT] & 0xFFFF;
map[SYS_BTN_DOWN] = mmap[SYS_BTN_DOWN] & 0xFFFF;
map[SYS_BTN_UP] = mmap[SYS_BTN_UP] & 0xFFFF;
if (mmap[SYS_AXIS_X])
{
uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_X]) << 1);
map[SYS_BTN_LEFT] = (key << 16) | map[SYS_BTN_LEFT];
map[SYS_BTN_RIGHT] = ((key+1) << 16) | map[SYS_BTN_RIGHT];
}
if (mmap[SYS_AXIS_Y])
{
uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_Y]) << 1);
map[SYS_BTN_UP] = (key << 16) | map[SYS_BTN_UP];
map[SYS_BTN_DOWN] = ((key + 1) << 16) | map[SYS_BTN_DOWN];
}
// loop through core requested buttons and construct result map
for (int i=0; i<joy_bcount; i++)
{
int idx = i+DPAD_COUNT;
char *btn_name = defaults ? joy_pnames[i] : joy_nnames[i];
strcat(mapinfo, "\n ");
if(!strcasecmp(btn_name, "A")
|| !strcasecmp(btn_name, "Jump")
|| is_fire(btn_name) == 1
|| !strcasecmp(btn_name, "Button I"))
{
map[idx] = mmap[SYS_BTN_A];
strcat(mapinfo, "[A]");
}
else if(!strcasecmp(btn_name, "B")
|| is_fire(btn_name) == 2
|| !strcasecmp(btn_name, "Button II"))
{
map[idx] = mmap[SYS_BTN_B];
strcat(mapinfo, "[B]");
}
else if(!strcasecmp(btn_name, "X")
|| (!strcasecmp(btn_name, "C") && !has_X_button())
|| is_fire(btn_name) == 3
|| !strcasecmp(btn_name, "Button III"))
{
map[idx] = mmap[SYS_BTN_X];
strcat(mapinfo, "[X]");
}
else if(!strcasecmp(btn_name, "Y")
|| !strcasecmp(btn_name, "D")
|| is_fire(btn_name) == 4
|| !strcasecmp(btn_name, "Button IV"))
{
map[idx] = mmap[SYS_BTN_Y];
strcat(mapinfo, "[Y]");
}
// Genesis C and Z and TG16 V and VI
else if(!strcasecmp(btn_name, "R")
|| !strcasecmp(btn_name, "C")
|| !strcasecmp(btn_name, "RT")
|| !strcasecmp(btn_name, "Button V")
|| !strcasecmp(btn_name, "Coin"))
{
map[idx] = mmap[SYS_BTN_R];
strcat(mapinfo, "[R]");
}
else if(!strcasecmp(btn_name, "L")
|| !strcasecmp(btn_name, "Z")
|| !strcasecmp(btn_name, "LT")
|| !strcasecmp(btn_name, "Button VI"))
{
map[idx] = mmap[SYS_BTN_L];
strcat(mapinfo, "[L]");
}
else if(!strcasecmp(btn_name, "Select")
|| !strcasecmp(btn_name, "Mode")
|| !strcasecmp(btn_name, "Game Select")
|| !strcasecmp(btn_name, "Start 2P"))
{
map[idx] = mmap[SYS_BTN_SELECT];
strcat(mapinfo, "[\x96]");
}
else if(!strcasecmp(btn_name, "Start")
|| !strcasecmp(btn_name, "Run")
|| !strcasecmp(btn_name, "Pause")
|| !strcasecmp(btn_name, "Start 1P"))
{
map[idx] = mmap[SYS_BTN_START];
strcat(mapinfo, "[\x16]");
}
if (map[idx])
{
strcat(mapinfo, ": ");
strcat(mapinfo, joy_bnames[i]);
}
}
Info(mapinfo, 6000);
}