#ifndef EVINPUT_H #define EVINPUT_H #include #define HID_LED_NUM_LOCK 1 #define HID_LED_CAPS_LOCK 2 #define HID_LED_SCROLL_LOCK 4 #define HID_LED_MASK 7 #define NONE 0xFF #define LCTRL 0x000100 #define LSHIFT 0x000200 #define LALT 0x000400 #define LGUI 0x000800 #define RCTRL 0x001000 #define RSHIFT 0x002000 #define RALT 0x004000 #define RGUI 0x008000 #define MODMASK 0x00FF00 #define OSD 0x010000 // to be used by OSD, not the core itself #define OSD_OPEN 0x020000 // OSD key not forwarded to core, but queued in arm controller #define CAPS_TOGGLE 0x040000 // caps lock toggle behaviour #define EXT 0x080000 #define EMU_SWITCH_1 0x100000 #define EMU_SWITCH_2 0x200000 #define UPSTROKE 0x400000 void set_kbdled(int mask, int state); int get_kbdled(int mask); int toggle_kbdled(int mask); void input_notify_mode(); int input_poll(int getchar); int is_key_pressed(int key); void start_map_setting(int cnt, int set = 0); int get_map_button(); int get_map_type(); int get_map_clear(); void finish_map_setting(int dismiss); uint16_t get_map_vid(); uint16_t get_map_pid(); int has_default_map(); uint32_t get_key_mod(); uint32_t get_ps2_code(uint16_t key); uint32_t get_amiga_code(uint16_t key); uint32_t get_atari_code(uint16_t key); uint32_t get_archie_code(uint16_t key); int input_has_lightgun(); void input_lightgun_cal(uint16_t *cal); void input_switch(int grab); int input_state(); void input_uinp_destroy(); #endif