menu: fix display of gamepad.

This commit is contained in:
sorgelig
2019-10-23 23:35:33 +08:00
parent 3f94c5efed
commit daeaba909d
3 changed files with 53 additions and 44 deletions

View File

@@ -820,6 +820,8 @@ void HandleUI(void)
static uint32_t hdmask = 0;
static pid_t ttypid = 0;
static int has_fb_terminal = 0;
static unsigned long flash_timer = 0;
static int flash_state = 0;
static char cp_MenuCancel;
@@ -2128,6 +2130,8 @@ void HandleUI(void)
OsdSetTitle("Define buttons", 0);
menustate = MENU_JOYDIGMAP1;
parentstate = MENU_JOYDIGMAP;
flash_timer = 0;
flash_state = 0;
for (int i = 0; i < OsdGetSize(); i++) OsdWrite(i);
if (is_menu_core())
{
@@ -2217,44 +2221,59 @@ void HandleUI(void)
OsdWrite(3, s, 0, 0);
OsdWrite(4);
if (!line_info) {
if(is_menu_core() && joy_bcount && get_map_button() < DPAD_BUTTON_NAMES)
if(is_menu_core() && joy_bcount && get_map_button() >= SYS_BTN_RIGHT && get_map_button() <= SYS_BTN_START)
{
// draw an on-screen gamepad to help with central button mapping
if (!flash_timer || CheckTimer(flash_timer))
{
p = joy_bnames[get_map_button() - DPAD_NAMES];
// draw an on-screen gamepad to help with central button mapping
OsdWrite(10, " \x86 L1\x88 \x86 R1\x88 ");
if (!strcmp(p, "L")) OsdWriteDelay(10, " \x86 \x1b \x88 \x86 R1\x88 ");
if (!strcmp(p, "R")) OsdWriteDelay(10, " \x86 L1\x88 \x86 \x1b \x88 ");
OsdWrite(11, " \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88");
OsdWrite(12, " \x83 U X \x83");
if (!strcmp(p, "UP")) OsdWriteDelay(12, " \x83 \x1b X \x83");
if (!strcmp(p, "X (Backspace)"))OsdWriteDelay(12, " \x83 U \x1b \x83");
OsdWrite(13, " \x83 L \x1b R Sel Start Y A \x83");
if (!strcmp(p, "A (OK/Enter)")) OsdWriteDelay(13, " \x83 L \x1b R Sel Start Y \x1b \x83");
if (!strcmp(p, "Y")) OsdWriteDelay(13, " \x83 L \x1b R Sel Start \x1b A \x83");
if (!strcmp(p, "LEFT")) OsdWriteDelay(13, " \x83 \x1b \x1b R Sel Start \x1b A \x83");
if (!strcmp(p, "RIGHT")) OsdWriteDelay(13, " \x83 L \x1b \x1b Sel Start \x1b A \x83");
if (!strcmp(p, "Select")) OsdWriteDelay(13, " \x83 L \x1b R \x1b Start Y A \x83");
if (!strcmp(p, "Start")) OsdWriteDelay(13, " \x83 L \x1b R Sel \x1b Y A \x83");
OsdWrite(14, " \x83 D \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 B \x83");
if (!strcmp(p, "DOWN")) OsdWrite(14, " \x83 \x1b \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 B \x83");
if (!strcmp(p, "B (ESC/Back)")) OsdWrite(14, " \x83 D \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 \x1b \x83");
OsdWrite(15, " \x8b\x81\x81\x81\x81\x81\x81\x81\x8a \x8b\x81\x81\x81\x81\x81\x81\x81\x8a");
} else {
if(is_menu_core()){
//clear all gamepad gfx
OsdWrite(10);
OsdWrite(11);
OsdWrite(12);
OsdWrite(13);
OsdWrite(14);
OsdWrite(15);
} else {
OsdWrite(12);
flash_timer = GetTimer(100);
if (flash_state)
{
switch (get_map_button())
{
case SYS_BTN_L: OsdWrite(10, " \x86 \x88 \x86 R \x88 "); break;
case SYS_BTN_R: OsdWrite(10, " \x86 L \x88 \x86 \x88 "); break;
case SYS_BTN_UP: OsdWrite(12, " \x83 X \x83"); break;
case SYS_BTN_X: OsdWrite(12, " \x83 U \x83"); break;
case SYS_BTN_A: OsdWrite(13, " \x83 L \x1b R Sel Start Y \x83"); break;
case SYS_BTN_Y: OsdWrite(13, " \x83 L \x1b R Sel Start A \x83"); break;
case SYS_BTN_LEFT: OsdWrite(13, " \x83 \x1b R Sel Start Y A \x83"); break;
case SYS_BTN_RIGHT: OsdWrite(13, " \x83 L \x1b Sel Start Y A \x83"); break;
case SYS_BTN_SELECT: OsdWrite(13, " \x83 L \x1b R Start Y A \x83"); break;
case SYS_BTN_START: OsdWrite(13, " \x83 L \x1b R Sel Y A \x83"); break;
case SYS_BTN_DOWN: OsdWrite(14, " \x83 \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 B \x83"); break;
case SYS_BTN_B: OsdWrite(14, " \x83 D \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 \x83"); break;
}
}
else
{
OsdWrite(10, " \x86 L \x88 \x86 R \x88 ");
OsdWrite(11, " \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88");
OsdWrite(12, " \x83 U X \x83");
OsdWrite(13, " \x83 L \x1b R Sel Start Y A \x83");
OsdWrite(14, " \x83 D \x86\x81\x81\x81\x81\x81\x81\x81\x81\x81\x88 B \x83");
OsdWrite(15, " \x8b\x81\x81\x81\x81\x81\x81\x81\x8a \x8b\x81\x81\x81\x81\x81\x81\x81\x8a");
}
flash_state = !flash_state;
}
}
else
{
if(flash_timer)
{
//clear all gamepad gfx
OsdWrite(10);
OsdWrite(11);
OsdWrite(12);
OsdWrite(13);
OsdWrite(14);
OsdWrite(15);
flash_timer = 0;
}
if (!line_info) OsdWrite(12);
}
if (get_map_vid() || get_map_pid())
{