input: tweak the initial mapping.
This commit is contained in:
4
menu.cpp
4
menu.cpp
@@ -4289,11 +4289,11 @@ void HandleUI(void)
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strcpy(joy_bnames[SYS_MS_BTN_L - DPAD_NAMES], "Mouse Btn Left");
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strcpy(joy_bnames[SYS_MS_BTN_R - DPAD_NAMES], "Mouse Btn Right");
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strcpy(joy_bnames[SYS_MS_BTN_M - DPAD_NAMES], "Mouse Btn Middle");
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strcpy(joy_bnames[SYS_MS_BTN_EMU - DPAD_NAMES], "Mouse Emu / Sniper");
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strcpy(joy_bnames[SYS_MS_BTN_EMU - DPAD_NAMES], "Mouse Emu/Sniper");
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strcpy(joy_bnames[SYS_BTN_OSD_KTGL - DPAD_NAMES], "Menu");
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strcpy(joy_bnames[SYS_BTN_CNT_OK - DPAD_NAMES], "Menu: OK");
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strcpy(joy_bnames[SYS_BTN_CNT_ESC - DPAD_NAMES], "Menu: Back");
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joy_bcount = 18+1; //buttons + OSD/KTGL button
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joy_bcount = 20+1; //buttons + OSD/KTGL button
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start_map_setting(joy_bcount + 6); // + dpad + Analog X/Y
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menustate = MENU_JOYDIGMAP;
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menusub = 0;
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